On Wed, Dec 2, 2020 at 12:43 PM Michel Dänzer <michel@xxxxxxxxxxx> wrote: > > On 2020-12-01 11:01 a.m., James Park wrote: > > This will allow Mesa to port code to Windows more easily. > > As discussed in > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6162#note_712779 > , including drm.h makes no sense when building for Windows. Yeah I think it'd be cleanest if we can avoid this. If not I think the right fix would be to split out the actually needed parts from drm.h into a new header (still included by drm.h for backwards compat reasons) which mesa can use. Since it looks like the problematic parts are the legacy gunk, and not the new ioctl structures. Pulling out drm_render.h for all the render stuff and mabe drm_vblank.h for the vblank stuff (which would fit better in drm_mode.h but mistakes were made, oops). -Daniel > > -- > Earthling Michel Dänzer | https://redhat.com > Libre software enthusiast | Mesa and X developer > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel