On Fri, Nov 27, 2020 at 04:19:20PM +0100, Daniel Vetter wrote: > On Fri, Nov 27, 2020 at 04:31:00PM +0200, Imre Deak wrote: > > Hi Daniel, Jani, > > > > is it ok to merge this patch along with 2/2 via the i915 tree? > > Ack from mesa (userspace in general, but mesa is kinda mandatory) is > missing I think. With that > Acked-by: Daniel Vetter <daniel.vetter@xxxxxxxx> Thanks. Nanley, could you ACK the patchset if they look ok from Mesa's POV? It works as expected at least with the igt/kms_ccs RC-CC subtest. --Imre > > On Mon, Nov 23, 2020 at 08:26:30PM +0200, Imre Deak wrote: > > > From: Radhakrishna Sripada <radhakrishna.sripada@xxxxxxxxx> > > > > > > Gen12 display can decompress surfaces compressed by render engine with > > > Clear Color, add a new modifier as the driver needs to know the surface > > > was compressed by render engine. > > > > > > V2: Description changes as suggested by Rafael. > > > V3: Mention the Clear Color size of 64 bits in the comments(DK) > > > v4: Fix trailing whitespaces > > > v5: Explain Clear Color in the documentation. > > > v6: Documentation Nitpicks(Nanley) > > > > > > Cc: Ville Syrjala <ville.syrjala@xxxxxxxxxxxxxxx> > > > Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan@xxxxxxxxx> > > > Cc: Kalyan Kondapally <kalyan.kondapally@xxxxxxxxx> > > > Cc: Rafael Antognolli <rafael.antognolli@xxxxxxxxx> > > > Cc: Nanley Chery <nanley.g.chery@xxxxxxxxx> > > > Signed-off-by: Radhakrishna Sripada <radhakrishna.sripada@xxxxxxxxx> > > > Signed-off-by: Imre Deak <imre.deak@xxxxxxxxx> > > > --- > > > include/uapi/drm/drm_fourcc.h | 19 +++++++++++++++++++ > > > 1 file changed, 19 insertions(+) > > > > > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > > > index ca48ed0e6bc1..0a1b2c4c4bee 100644 > > > --- a/include/uapi/drm/drm_fourcc.h > > > +++ b/include/uapi/drm/drm_fourcc.h > > > @@ -527,6 +527,25 @@ extern "C" { > > > */ > > > #define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7) > > > > > > +/* > > > + * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render > > > + * compression. > > > + * > > > + * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear > > > + * and at index 1. The clear color is stored at index 2, and the pitch should > > > + * be ignored. The clear color structure is 256 bits. The first 128 bits > > > + * represents Raw Clear Color Red, Green, Blue and Alpha color each represented > > > + * by 32 bits. The raw clear color is consumed by the 3d engine and generates > > > + * the converted clear color of size 64 bits. The first 32 bits store the Lower > > > + * Converted Clear Color value and the next 32 bits store the Higher Converted > > > + * Clear Color value when applicable. The Converted Clear Color values are > > > + * consumed by the DE. The last 64 bits are used to store Color Discard Enable > > > + * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line > > > + * corresponds to an area of 4x1 tiles in the main surface. The main surface > > > + * pitch is required to be a multiple of 4 tile widths. > > > + */ > > > +#define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8) > > > + > > > /* > > > * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks > > > * > > > -- > > > 2.25.1 > > > > > > _______________________________________________ > > > Intel-gfx mailing list > > > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx > > > https://lists.freedesktop.org/mailman/listinfo/intel-gfx > > _______________________________________________ > > dri-devel mailing list > > dri-devel@xxxxxxxxxxxxxxxxxxxxx > > https://lists.freedesktop.org/mailman/listinfo/dri-devel > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel