Hi Am 25.11.20 um 11:36 schrieb Daniel Vetter:
On Wed, Nov 25, 2020 at 11:13:13AM +0100, Christian König wrote:Am 25.11.20 um 09:37 schrieb Thomas Zimmermann:Hi Am 24.11.20 um 15:09 schrieb Daniel Vetter:On Tue, Nov 24, 2020 at 02:56:51PM +0100, Thomas Zimmermann wrote:Hi Am 24.11.20 um 14:36 schrieb Christian König:Am 24.11.20 um 13:15 schrieb Thomas Zimmermann:[SNIP]First I wanted to put this into drm_gem_ttm_vmap/vunmap(), but then wondered why ttm_bo_vmap() doe not acquire the lock internally? I'd expect that vmap/vunmap are close together and do not overlap for the same BO.We have use cases like the following during command submission: 1. lock 2. map 3. copy parts of the BO content somewhere else or patch it with additional information 4. unmap 5. submit BO to the hardware 6. add hardware fence to the BO to make sure it doesn't move 7. unlock That use case won't be possible with vmap/vunmap if we move the lock/unlock into it and I hope to replace the kmap/kunmap functions with them in the near term.Otherwise, acquiring the reservation lock would require another ref-counting variable or per-driver code.Hui, why that? Just put this into drm_gem_ttm_vmap/vunmap() helper as you initially planned.Given your example above, step one would acquire the lock, and step two would also acquire the lock as part of the vmap implementation. Wouldn't this fail (At least during unmap or unlock steps) ?Oh, so you want to nest them? No, that is a rather bad no-go.I don't want to nest/overlap them. My question was whether that would be required. Apparently not. While the console's BO is being set for scanout, it's protected from movement via the pin/unpin implementation, right?Yes, correct.The driver does not acquire the resv lock for longer periods. I'm asking because this would prevent any console-buffer updates while the console is being displayed.Correct as well, we only hold the lock for things like command submission, pinning, unpinning etc etc....Thanks for answering my questions.You need to make sure that the lock is only taken from the FB path which wants to vmap the object. Why don't you lock the GEM object from the caller in the generic FB implementation?With the current blitter code, it breaks abstraction. if vmap/vunmap hold the lock implicitly, things would be easier.Do you have a link to the code?It's the damage blitter in the fbdev code. [1] While it flushes the shadow buffer into the BO, the BO has to be kept in place. I already changed it to lock struct drm_fb_helper.lock, but I don't think this is enough. TTM could still evict the BO concurrently.So I'm not sure this is actually a problem: ttm could try to concurrently evict the buffer we pinned into vram, and then just skip to the next one. Plus atm generic fbdev isn't used on any chip where we really care about that last few mb of vram being useable for command submission (well atm there's no driver using it).Well, this is the patchset for radeon. If it works out, amdgpu and nouveau are natural next choices. Especially radeon and nouveau support cards with low- to medium-sized VRAM. The MiBs wasted on fbdev certainly matter.Having the buffer pinned into system memory and trying to do a concurrent modeset that tries to pull it in is the hard failure mode. And holding fb_helper.lock fully prevents that. So not really clear on what failure mode you're seeing here?Imagine the fbdev BO is in VRAM, but not pinned. (Maybe Xorg or Wayland is running.) The fbdev BO is a few MiBs and not in use, so TTM would want to evict it if memory gets tight. What I have in mind is a concurrent modeset that requires the memory. If we do a concurrent damage blit without protecting against eviction, things go boom. Same for concurrent 3d graphics with textures, model data, etc.Completely agree. This needs proper lock protection of the memory mapped buffer. Relying on that some other code isn't run because we have some third part locks taken is not sufficient here.We are still protected by the pin count in this scenario. Plus, with current drivers we always pin the fbdev buffer into vram, so occasionally failing to move it out isn't a regression.
Why is this protected by the pin count? The counter should be zero in this scenario. Otherwise, we could not evict the fbdev BO on all those systems where that's a hard requirement (e.g., ast).
The pin count is currently maintained by the vmap implementation in vram helpers. Calling vmap is an implicit pin; calling vunmap is an implicit unpin. This prevents eviction in the damage worker. But now I was told than pinning is only for BOs that are controlled by userspace and internal users should acquire the resv lock. So vram helpers have to be fixed, actually.
In vram helpers, unmapping does not mean eviction. The unmap operation only marks the BO as unmappable. The real unmap happens when the eviction takes place. This avoids many modifications to the page tables. IOW an unpinned, unmapped BO will remain in VRAM until the memory is actually needed.
Best regards Thomas
So I'm still not seeing how this can go boom. Now long term it'd be nice to cut everything over to dma_resv locking, but the issue there is that beyond ttm, none of the helpers (and few of the drivers) use dma_resv. So this is a fairly big uphill battle. Quick interim fix seems like the right solution to me. -DanielRegards, Christian.Best regards ThomasThere's no recursion taking place, so I guess the reservation lock could be acquired/release in drm_client_buffer_vmap/vunmap(), or a separate pair of DRM client functions could do the locking.Given how this "do the right locking" is a can of worms (and I think it's worse than what you dug out already) I think the fb_helper.lock hack is perfectly good enough. I'm also somewhat worried that starting to use dma_resv lock in generic code, while many helpers/drivers still have their hand-rolled locking, will make conversion over to dma_resv needlessly more complicated. -DanielBest regards Thomas [1] https://cgit.freedesktop.org/drm/drm-tip/tree/drivers/gpu/drm/drm_fb_helper.c?id=ac60f3f3090115d21f028bffa2dcfb67f695c4f2#n394Please note that the reservation lock you need to take here is part of the GEM object. Usually we design things in the way that the code needs to take a lock which protects an object, then do some operations with the object and then release the lock again. Having in the lock inside the operation can be done as well, but returning with it is kind of unusual design.Sorry for the noob questions. I'm still trying to understand the implications of acquiring these locks.Well this is the reservation lock of the GEM object we are talking about here. We need to take that for a couple of different operations, vmap/vunmap doesn't sound like a special case to me. Regards, Christian.Best regards Thomas_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel-- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Maxfeldstr. 5, 90409 Nürnberg, Germany (HRB 36809, AG Nürnberg) Geschäftsführer: Felix Imendörffer
-- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Maxfeldstr. 5, 90409 Nürnberg, Germany (HRB 36809, AG Nürnberg) Geschäftsführer: Felix Imendörffer
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