HI Tomeu, On Wed, 7 Oct 2020 at 19:49, Clément Péron <peron.clem@xxxxxxxxx> wrote: > > Hi Tomeu, > > On Wed, 7 Oct 2020 at 10:58, Tomeu Vizoso <tomeu@xxxxxxxxxxxxxxx> wrote: > > > > Hi Clément, > > > > Have just noticed that my Pine H64 board hangs when I try to set the > > performance governor for the GPU devfreq. > > > > Is this a known bug? > Yes it is. > > I try to summarize everything in this message: > https://lkml.org/lkml/2020/8/3/153 Finally got it working with Jernej's help by setting a fixed frequency to the GPU PLL. https://github.com/clementperon/linux/commits/h6_gpu_devfreq # glmark2-es2-drm --off-screen ======================================================= glmark2 2020.04 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali T720 (Panfrost) GL_VERSION: OpenGL ES 3.0 Mesa 20.2.2 ======================================================= [build] use-vbo=false: FPS: 182 FrameTime: 5.495 ms [build] use-vbo=true: FPS: 528 FrameTime: 1.894 ms [texture] texture-filter=nearest: FPS: 604 FrameTime: 1.656 ms [texture] texture-filter=linear: FPS: 599 FrameTime: 1.669 ms [texture] texture-filter=mipmap: FPS: 581 FrameTime: 1.721 ms [shading] shading=gouraud: FPS: 418 FrameTime: 2.392 ms [shading] shading=blinn-phong-inf: FPS: 386 FrameTime: 2.591 ms [shading] shading=phong: FPS: 325 FrameTime: 3.077 ms [shading] shading=cel: FPS: 308 FrameTime: 3.247 ms [bump] bump-render=high-poly: FPS: 214 FrameTime: 4.673 ms [bump] bump-render=normals: FPS: 518 FrameTime: 1.931 ms [bump] bump-render=height: FPS: 501 FrameTime: 1.996 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 295 FrameTime: 3.390 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 82 FrameTime: 12.195 ms [pulsar] light=false:quads=5:texture=false: FPS: 507 FrameTime: 1.972 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 46 FrameTime: 21.739 ms [desktop] effect=shadow:windows=4: FPS: 172 FrameTime: 5.814 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 33 FrameTime: 30.303 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms [ideas] speed=duration: FPS: 66 FrameTime: 15.152 ms [jellyfish] <default>: FPS: 158 FrameTime: 6.329 ms [terrain] <default>: FPS: 12 FrameTime: 83.333 ms [shadow] <default>: FPS: 211 FrameTime: 4.739 ms [refract] <default>: FPS: 45 FrameTime: 22.222 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 654 FrameTime: 1.529 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 296 FrameTime: 3.378 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 645 FrameTime: 1.550 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 468 FrameTime: 2.137 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 289 FrameTime: 3.460 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 459 FrameTime: 2.179 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 460 FrameTime: 2.174 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 218 FrameTime: 4.587 ms ======================================================= glmark2 Score: 313 ======================================================= Regards, Clement > > Clement > > > > > Thanks, > > > > Tomeu _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel