Re: [git pull] drm for 5.8-rc1

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On Tue, Sep 1, 2020 at 9:13 AM Daniel Vetter <daniel@xxxxxxxx> wrote:
>
> On Tue, Aug 18, 2020 at 04:37:51PM +0200, Thierry Reding wrote:
> > On Fri, Aug 14, 2020 at 07:25:17PM +0200, Daniel Vetter wrote:
> > > On Fri, Aug 14, 2020 at 7:17 PM Daniel Stone <daniel@xxxxxxxxxxxxx> wrote:
> > > >
> > > > Hi,
> > > >
> > > > On Fri, 14 Aug 2020 at 17:22, Thierry Reding <thierry.reding@xxxxxxxxx> wrote:
> > > > > I suspect that the reason why this works in X but not in Wayland is
> > > > > because X passes the right usage flags, whereas Weston may not. But I'll
> > > > > have to investigate more in order to be sure.
> > > >
> > > > Weston allocates its own buffers for displaying the result of
> > > > composition through GBM with USE_SCANOUT, which is definitely correct.
> > > >
> > > > Wayland clients (common to all compositors, in Mesa's
> > > > src/egl/drivers/dri2/platform_wayland.c) allocate with USE_SHARED but
> > > > _not_ USE_SCANOUT, which is correct in that they are guaranteed to be
> > > > shared, but not guaranteed to be scanned out. The expectation is that
> > > > non-scanout-compatible buffers would be rejected by gbm_bo_import if
> > > > not drmModeAddFB2.
> > > >
> > > > One difference between Weston and all other compositors (GNOME Shell,
> > > > KWin, Sway, etc) is that Weston uses KMS planes for composition when
> > > > it can (i.e. when gbm_bo_import from dmabuf + drmModeAddFB2 from
> > > > gbm_bo handle + atomic check succeed), but the other compositors only
> > > > use the GPU. So if you have different assumptions about the layout of
> > > > imported buffers between the GPU and KMS, that would explain a fair
> > > > bit.
> > >
> > > Yeah non-modifiered multi-gpu (of any kind) is pretty much hopeless I
> > > think. I guess the only option is if the tegra mesa driver forces
> > > linear and an extra copy on everything that's USE_SHARED or
> > > USE_SCANOUT.
> >
> > I ended up trying this, but this fails for the X case, unfortunately,
> > because there doesn't seem to be a good synchronization point at which
> > the de-tiling blit could be done. Weston and kmscube end up calling a
> > gallium driver's ->flush_resource() implementation, but that never
> > happens for X and glamor.
> >
> > But after looking into this some more, I don't think that's even the
> > problem that we're facing here. The root of the problem that causes the
> > glxgears crash that Karol was originally reporting is because we end up
> > allocating the glxgears pixmaps using the dri3 loader from Mesa. But the
> > dri3 loader will unconditionally pass both __DRI_IMAGE_USE_SHARE and
> > __DRI_IMAGE_USE_SCANOUT, irrespective of whether the buffer will end up
> > being scanned out directly or whether it will be composited onto the
> > root window.
> >
> > What exactly happens depends on whether I run glxgears in fullscreen
> > mode or windowed mode. In windowed mode, the glxgears buffers will be
> > composited onto the root window, so there's no need for the buffers to
> > be scanout-capable. If I modify the dri3 loader to not pass those flags
> > I can make this work just fine.
> >
> > When I run glxgears in fullscreen mode, the modesetting driver ends up
> > wanting to display the glxgears buffer directly on screen, without
> > compositing it onto the root window. This ends up working if I leave out
> > the _USE_SHARE and _USE_SCANOUT flags, but I notice that the kernel then
> > complains about being unable to create a framebuffer, which in turn is
> > caused by the fact that those buffers are not exported (the Tegra Mesa
> > driver only exports/imports buffers that are meant for scanout, under
> > the assumption that those are the only ones that will ever need to be
> > used by KMS) and therefore Tegra DRM doesn't have a valid handle for
> > them.
> >
> > So I think an ideal solution would probably be for glxgears to somehow
> > pass better usage information when allocating buffers, but I suspect
> > that that's just not possible, or would be way too much work and require
> > additional protocol at the DRI level, so it's not really a good option
> > when all we want to fix is backwards-compatibility with pre-modifiers
> > userspace.
> >
> > Given that glamor also doesn't have any synchronization points, I don't
> > see how I can implement the de-tiling blit reliably. I was wondering if
> > it shouldn't be possible to flush the framebuffer resource (and perform
> > the blit) at presentation time, but I couldn't find a good entry point
> > to do this.
> >
> > One other solution that occurred to me was to reintroduce an old IOCTL
> > that we used to have in the Tegra DRM driver. That IOCTL was meant to
> > attach tiling meta data to an imported buffer and was basically a
> > simplified, driver-specific way of doing framebuffer modifiers. That's
> > a very ugly solution, but it would allow us to be backwards-compatible
> > with pre-modifiers userspace and even use an optimal path for rendering
> > and scanning out. The only prerequisite would be that the driver IOCTL
> > was implemented and that a recent enough Mesa was used to make use of
> > it. I don't like this very much because framebuffer modifiers are a much
> > more generic solution, but all of the other options above are pretty
> > much just as ugly.
> >
> > One other idea that I haven't explored yet is to be a little more clever
> > about the export/import dance that we do for buffers. Currently we
> > export/import at allocation time, and that seems to cause a bit of a
> > problem, like the lack of valid GEM handles for some buffers (such as in
> > the glxgears fullscreen use-case discussed above). I wonder if perhaps
> > deferring the export/import dance until the handles are actually
> > required may be a better way to do this. With such a solution, even if a
> > buffer is allocated for scanout, it won't actually be imported/exported
> > if the client ends up being composited onto the root window. Import and
> > export would be limited to buffers that truly are going to be used for
> > drmModeAddFB2(). I'll give that a shot and see if that gets me closer to
> > my goal.
>
> (back from vacations)
>
> I think right thing to do is *shrug*, please use modifiers. They're meant
> to solve these kind of problems for real, adding more hacks to paper over
> userspace not using modifiers doesn't seem like a good idea.
>
> Wrt dri3, since we do client-side allocations and don't have modifiers, we
> have to pessimistically assume we'll get scanned out. Modifiers and
> relevant protocol is fixing this again, but for tegra where we essentially
> can't get this right that leaves us in a very tough spot.
>
> So yeah I think "use modifiers" is the answer.
> -Daniel

Right.. the issue is just that we don't have any X release fixing it
and some compositors (mutter) don't do the right thing by default
either :/ I will ask around for mutter, but for X we really need to do
a release I think, just I've heard about regressions we need to fix
first.

> --
> Daniel Vetter
> Software Engineer, Intel Corporation
> http://blog.ffwll.ch
>

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