Hi friends, For Vulkan/EGL, upon creating gpu contexts, applications can ask for a system-wide higher priority levels via VK_EXT_global_priority or EGL_IMG_context_priority extensions. I'm curious if we have certain rules(some form of process privilege check) in the kernel to limit non-privileged ones to never go beyond default system-wide gpu scheduling priority. (e.g. not allow random app processes to contend the GPU queues repeatedly/infinitely with high/realtime priorities) Many thanks, Yiwei - from Android Platform Graphics Team _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel