On Wed, May 20, 2020 at 9:05 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Thu, May 14, 2020 at 02:38:38PM +0300, Oded Gabbay wrote: > > On Tue, May 12, 2020 at 9:12 AM Daniel Vetter <daniel.vetter@xxxxxxxx> wrote: > > > > > > On Tue, May 12, 2020 at 4:14 AM Dave Airlie <airlied@xxxxxxxxx> wrote: > > > > > > > > On Mon, 11 May 2020 at 19:37, Oded Gabbay <oded.gabbay@xxxxxxxxx> wrote: > > > > > > > > > > On Mon, May 11, 2020 at 12:11 PM Daniel Vetter <daniel.vetter@xxxxxxxx> wrote: > > > > > > > > > > > > It's the default. > > > > > Thanks for catching that. > > > > > > > > > > > > > > > > > Also so much for "we're not going to tell the graphics people how to > > > > > > review their code", dma_fence is a pretty core piece of gpu driver > > > > > > infrastructure. And it's very much uapi relevant, including piles of > > > > > > corresponding userspace protocols and libraries for how to pass these > > > > > > around. > > > > > > > > > > > > Would be great if habanalabs would not use this (from a quick look > > > > > > it's not needed at all), since open source the userspace and playing > > > > > > by the usual rules isn't on the table. If that's not possible (because > > > > > > it's actually using the uapi part of dma_fence to interact with gpu > > > > > > drivers) then we have exactly what everyone promised we'd want to > > > > > > avoid. > > > > > > > > > > We don't use the uapi parts, we currently only using the fencing and > > > > > signaling ability of this module inside our kernel code. But maybe I > > > > > didn't understand what you request. You want us *not* to use this > > > > > well-written piece of kernel code because it is only used by graphics > > > > > drivers ? > > > > > I'm sorry but I don't get this argument, if this is indeed what you meant. > > > > > > > > We would rather drivers using a feature that has requirements on > > > > correct userspace implementations of the feature have a userspace that > > > > is open source and auditable. > > > > > > > > Fencing is tricky, cross-device fencing is really tricky, and having > > > > the ability for a closed userspace component to mess up other people's > > > > drivers, think i915 shared with closed habana userspace and shared > > > > fences, decreases ability to debug things. > > > > > > > > Ideally we wouldn't offer users known untested/broken scenarios, so > > > > yes we'd prefer that drivers that intend to expose a userspace fencing > > > > api around dma-fence would adhere to the rules of the gpu drivers. > > > > > > > > I'm not say you have to drop using dma-fence, but if you move towards > > > > cross-device stuff I believe other drivers would be correct in > > > > refusing to interact with fences from here. > > > > > > The flip side is if you only used dma-fence.c "because it's there", > > > and not because it comes with an uapi attached and a cross-driver > > > kernel internal contract for how to interact with gpu drivers, then > > > there's really not much point in using it. It's a custom-rolled > > > wait_queue/event thing, that's all. Without the gpu uapi and gpu > > > cross-driver contract it would be much cleaner to just use wait_queue > > > directly, and that's a construct all kernel developers understand, not > > > just gpu folks. From a quick look at least habanalabs doesn't use any > > > of these uapi/cross-driver/gpu bits. > > > -Daniel > > > > Hi Daniel, > > I want to say explicitly that we don't use the dma-buf uapi parts, nor > > we intend to use them to communicate with any GPU device. We only use > > it as simple completion mechanism as it was convenient to use. > > I do understand I can exchange that mechanism with a simpler one, and > > I will add an internal task to do it (albeit not in a very high > > priority) and upstream it, its just that it is part of our data path > > so we need to thoroughly validate it first. > > Sounds good. > > Wrt merging this patch here, can you include that in one of your next > pulls? Or should I toss it entirely, waiting for you to remove dma_fence > outright? I'll include it in the next pull. Thanks, Oded > > Thanks, Daniel > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel