Quoting Daniel Vetter (2020-05-11 10:54:33) > - worse, neither vk nor gl (to my knowledge) have a concept of events > for when the gpu died. The only stuff you have is things like > arb_robustness which says a) everything continues as if nothing > happened b) there's a function where you can ask whether your gl > context and all the textures/buffers are toast. Vulkan/DX12 arrived after eGPU, and there is at least the concept of VK_ERROR_DEVICE_LOST. Mainly used at the moment after a GPU hang and loss of context. https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#devsandqueues-lost-device -Chris _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel