Re: [PATCH] drm: pl111: enable render node

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On Mon, 27 Apr 2020 at 16:58, Peter Collingbourne <pcc@xxxxxxxxxx> wrote:
>
> On Mon, Apr 27, 2020 at 7:45 AM Emil Velikov <emil.l.velikov@xxxxxxxxx> wrote:
> >
> > On Fri, 24 Apr 2020 at 19:54, Peter Collingbourne <pcc@xxxxxxxxxx> wrote:
> > >
> > > On Fri, Apr 24, 2020 at 4:11 AM Emil Velikov <emil.l.velikov@xxxxxxxxx> wrote:
> > > >
> > > > On Thu, 23 Apr 2020 at 23:51, Peter Collingbourne <pcc@xxxxxxxxxx> wrote:
> > > > >
> > > > > The render node is required by Android which does not support the legacy
> > > > > drmAuth authentication process.
> > > > >
> > > > > Signed-off-by: Peter Collingbourne <pcc@xxxxxxxxxx>
> > > > > ---
> > > > >  drivers/gpu/drm/pl111/pl111_drv.c | 2 +-
> > > > >  1 file changed, 1 insertion(+), 1 deletion(-)
> > > > >
> > > > The summary talks about drmAuth, yet exposes a render node. Even
> > > > through there's no rendering engine in the HW, as mentioned by Eric.
> > > >
> > > > AFAICT the only way drmAuth is relevant with pl111 is when you want to
> > > > export/import dma bufs.
> > > > Although that is handled in core and the artificial DRM_AUTH
> > > > restriction has been lifted with commit [1].
> > > >
> > > > -Emil
> > > >
> > > > [1] https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?h=v5.7-rc2&id=30a958526d2cc6df38347336a602479d048d92e7
> > >
> > > Okay, most likely drmAuth is irrelevant here (I don't know much about
> > > it to be honest; I know that Android uses render nodes, so I figured
> > > that drmAuth must therefore be the thing that it doesn't use). Sorry
> > > for the confusion. Here is a better explanation of why I needed this
> > > change.
> > >
> > > Android has a composer process that opens the primary node and uses
> > > DRM_IOCTL_MODE_ATOMIC to switch between frame buffers, and a renderer
> > > process (surfaceflinger) that opens the render node, prepares frame
> > > buffers and sends them to the composer. One idea for adapting this
> > > architecture to devices without render nodes is to have the renderer
> > > process open the primary node instead. But this runs into a problem:
> > > suppose that the renderer process starts before the composer process.
> > > In this case, the kernel makes the renderer the DRM master, so the
> > > composer can't change the frame buffer. Render nodes don't have this
> > > problem because opening them doesn't affect the master.
> > >
> > > I considered fixing this by having the composer issue
> > > DRM_IOCTL_SET_MASTER, but this requires root privileges. If we require
> > > drivers to provide render nodes and control access to the primary node
> > > while opening up the render node, we can ensure that only authorized
> > > processes can become the master without requiring them to be root.
> > >
> > I think that the crux, is trying to open a _primary_ node for
> > _rendering_ purposes.
> > While that may work - as you outline above - it's usually a bad idea.
> >
> > To step back a bit, in practise we have three SoC combinations:
> >  - complete lack of render device - then you default to software rendering [1]
> >  - display and render device are one and the same - no change needed,
> > things should just work
> >  - display and render devices are separate - surfaceflinger should
> > open the correct _rendering_ device node.
> >
> > [1] Mesa's libEGL (don't recall exact name on Android) can open VGEM
>
> (Android uses SwiftShader for software rendering, not Mesa, FWIW.)
>
I don't know much about SwiftShader.

> > render node, to work with the kms-swrast_dri.so software rasteriser
> > module.
> >
> > While I did not try [1] with Android, it was working fine with CrOS. I
> > suggest giving it a try and reporting bugs.
>
> I'm not sure I understand your suggestion, or at least how it would
> work on Android. The composer process wouldn't be able to use
> DRM_IOCTL_MODE_ATOMIC to display a frame buffer produced by the
> surfaceflinger process using a vgem render node, would it? It's a
> different driver so the memory region used for the frame buffer
> wouldn't necessarily be compatible with the pl111 device. As far as I
> know, the frame buffer would need to be produced using a pl111 render
> node.
>
The pl111 will create a buffer, exports it. Renderer will import and
draw onto it.
Upon completion, the composer will DRM_IOCTL_MODE_ATOMIC the pl111 buffer.

I believe this approach has been used for a few years now.

-Emil
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