Hi, On Mon, Apr 13, 2020 at 4:54 PM Tejun Heo <tj@xxxxxxxxxx> wrote: > > Allocations definitely are acceptable and it's not a pre-requisite to have > work-conserving control first either. Here, given the lack of consensus in > terms of what even constitute resource units, I don't think it'd be a good > idea to commit to the proposed interface and believe it'd be beneficial to > work on interface-wise simpler work conserving controls. > ... > I hope the rationales are clear now. What I'm objecting is inclusion of > premature interface, which is a lot easier and more tempting to do for > hardware-specific limits and the proposals up until now have been showing > ample signs of that. I don't think my position has changed much since the > beginning - do the difficult-to-implement but easy-to-use weights first and > then you and everyone would have a better idea of what hard-limit or > allocation interfaces and mechanisms should look like, or even whether they're > needed. By lack of consense, do you mean Intel's assertion that a standard is not a standard until Intel implements it? (That was in the context of OpenCL language standard with the concept of SubDevice.) I thought the discussion so far has established that the concept of a compute unit, while named differently (AMD's CUs, ARM's SCs, Intel's EUs, Nvidia's SMs, Qualcomm's SPs), is cross vendor. While an AMD CU is not the same as an Intel EU or Nvidia SM, the same can be said for CPU cores. If cpuset is acceptable for a diversity of CPU core designs and arrangements, I don't understand why an interface derived from GPU SubDevice is considered premature. If a decade-old language standard is not considered a consenses, can you elaborate on what might consitute a consenses? Regards, Kenny _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel