[PATCH v2 1/6] drm/vblank: Add intro to documentation

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Lyude Paul wrote a very good intro to vblank here:
https://lore.kernel.org/dri-devel/faf63d8a9ed23c16af69762f59d0dca6b2bf085f.camel@xxxxxxxxxx/T/#mce6480be738160e9d07c5d023e88fd78d7a06d27

Add this to the intro chapter in drm_vblank.c so others
can benefit from it too.

v2:
  - Reworded to improve readability (Thomas)

Signed-off-by: Sam Ravnborg <sam@xxxxxxxxxxxx>
Co-developed-by: Lyude Paul <lyude@xxxxxxxxxx>
Cc: Lyude Paul <lyude@xxxxxxxxxx>
Acked-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: Daniel Vetter <daniel@xxxxxxxx>
Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx>
Cc: Maxime Ripard <mripard@xxxxxxxxxx>
Cc: Thomas Zimmermann <tzimmermann@xxxxxxx>
Cc: David Airlie <airlied@xxxxxxxx>
---
 drivers/gpu/drm/drm_vblank.c | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/drivers/gpu/drm/drm_vblank.c b/drivers/gpu/drm/drm_vblank.c
index bcf346b3e486..ec2c2083b186 100644
--- a/drivers/gpu/drm/drm_vblank.c
+++ b/drivers/gpu/drm/drm_vblank.c
@@ -41,6 +41,23 @@
 /**
  * DOC: vblank handling
  *
+ * From the computer's perspective, every time the monitor displays
+ * a new frame the scanout engine have "scanned out" the display image
+ * from top to bottom, one row of pixels at a time.
+ * The current row of pixels is referred to as the current scanline.
+ *
+ * In addition to the display's visible area, there's usually a couple of
+ * extra scanlines which aren't actually displayed on the screen
+ * (the extra scanlines are sometimes used by HDMI audio and friends).
+ * The period where the extra scanlines are "scanned out" is referred
+ * to as the vertical blanking period (vblank for short).
+ *
+ * On a lot of display hardware, programming needs to take effect during the
+ * vertical blanking period so that settings like gamma, what frame being
+ * scanned out, etc. can be safely changed without showing visual tearing
+ * on the screen. In some unforgiving hardware, some of this programming has
+ * to both start and end in the same vblank - vertical blanking period.
+ *
  * Vertical blanking plays a major role in graphics rendering. To achieve
  * tear-free display, users must synchronize page flips and/or rendering to
  * vertical blanking. The DRM API offers ioctls to perform page flips
-- 
2.20.1

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