From: Deepak Rawat <drawat.floss@xxxxxxxxx> Get the latest device headers for SM5 and other features development. v2: sync to newer bits (merge later commits) v3: sync to even newer bits Co-developed-by: Roland Scheidegger <sroland@xxxxxxxxxx> Signed-off-by: Deepak Rawat <drawat.floss@xxxxxxxxx> Signed-off-by: Neha Bhende <bhenden@xxxxxxxxxx> Signed-off-by: Charmaine Lee <charmainel@xxxxxxxxxx> Signed-off-by: Roland Scheidegger <sroland@xxxxxxxxxx> Reviewed-by: Thomas Hellström (VMware) <thomas_os@xxxxxxxxxxxx> --- .../drm/vmwgfx/device_include/svga3d_cmd.h | 149 +++- .../vmwgfx/device_include/svga3d_devcaps.h | 792 +++++++++--------- .../gpu/drm/vmwgfx/device_include/svga3d_dx.h | 466 ++++++++++- .../drm/vmwgfx/device_include/svga3d_limits.h | 36 +- .../device_include/svga3d_surfacedefs.h | 58 +- .../drm/vmwgfx/device_include/svga3d_types.h | 347 +++++++- .../gpu/drm/vmwgfx/device_include/svga_reg.h | 382 ++++++--- .../drm/vmwgfx/device_include/svga_types.h | 1 + 8 files changed, 1646 insertions(+), 585 deletions(-) diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h index 84ea8d385b0e..799bc0963f7a 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h @@ -1,6 +1,6 @@ /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 1998-2015 VMware, Inc. + * Copyright 1998-2020 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -261,30 +261,23 @@ typedef enum { SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, - - /* - * Reserve some IDs to be used for the SM5 shader types. - */ - SVGA_3D_CMD_DX_RESERVED1 = 1223, - SVGA_3D_CMD_DX_RESERVED2 = 1224, - SVGA_3D_CMD_DX_RESERVED3 = 1225, + SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, + SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, + SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, SVGA_3D_CMD_DX_MAX = 1227, SVGA_3D_CMD_SCREEN_COPY = 1227, - /* - * Reserve some IDs to be used for video. - */ - SVGA_3D_CMD_VIDEO_RESERVED1 = 1228, - SVGA_3D_CMD_VIDEO_RESERVED2 = 1229, - SVGA_3D_CMD_VIDEO_RESERVED3 = 1230, - SVGA_3D_CMD_VIDEO_RESERVED4 = 1231, - SVGA_3D_CMD_VIDEO_RESERVED5 = 1232, - SVGA_3D_CMD_VIDEO_RESERVED6 = 1233, - SVGA_3D_CMD_VIDEO_RESERVED7 = 1234, - SVGA_3D_CMD_VIDEO_RESERVED8 = 1235, + SVGA_3D_CMD_RESERVED1 = 1228, + SVGA_3D_CMD_RESERVED2 = 1229, + SVGA_3D_CMD_RESERVED3 = 1230, + SVGA_3D_CMD_RESERVED4 = 1231, + SVGA_3D_CMD_RESERVED5 = 1232, + SVGA_3D_CMD_RESERVED6 = 1233, + SVGA_3D_CMD_RESERVED7 = 1234, + SVGA_3D_CMD_RESERVED8 = 1235, SVGA_3D_CMD_GROW_OTABLE = 1236, SVGA_3D_CMD_DX_GROW_COTABLE = 1237, @@ -298,7 +291,46 @@ typedef enum { SVGA_3D_CMD_DX_PRED_CONVERT = 1243, SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, - SVGA_3D_CMD_MAX = 1245, + SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, + SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, + SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, + SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, + + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, + SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, + SVGA_3D_CMD_DX_DISPATCH = 1253, + SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, + + SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, + SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, + SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, + SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, + + SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, + SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, + SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, + SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, + SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, + SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, + + SVGA_3D_CMD_RESERVED2_1 = 1265, + + SVGA_3D_CMD_RESERVED2_2 = 1266, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, + SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, + SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, + SVGA_3D_CMD_RESERVED2_3 = 1270, + SVGA_3D_CMD_RESERVED2_4 = 1271, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, + SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, + SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, + SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, + SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, + + SVGA_3D_CMD_MAX = 1278, SVGA_3D_CMD_FUTURE_MAX = 3000 } SVGAFifo3dCmdId; @@ -334,6 +366,7 @@ struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; + /* * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace * structures must have the same value of numMipLevels field. @@ -341,6 +374,7 @@ struct { * numMipLevels set to 0. */ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + /* * Followed by an SVGA3dSize structure for each mip level in each face. * @@ -360,6 +394,7 @@ struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; + /* * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace * structures must have the same value of numMipLevels field. @@ -369,6 +404,7 @@ struct { SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; + /* * Followed by an SVGA3dSize structure for each mip level in each face. * @@ -512,6 +548,18 @@ struct { #include "vmware_pack_end.h" SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */ +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceStretchBltNonMSToMS; +/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */ + typedef #include "vmware_pack_begin.h" struct { @@ -555,6 +603,7 @@ struct { SVGAGuestImage guest; SVGA3dSurfaceImageId host; SVGA3dTransferType transfer; + /* * Followed by variable number of SVGA3dCopyBox structures. For consistency * in all clipping logic and coordinate translation, we define the @@ -789,7 +838,7 @@ struct { uint32 indexBufferSid; /* Valid index buffer sid. */ uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ - /* always 0 for DX9 guests, non-zero for OpenGL */ + /* always 0 for pre SM guests, non-zero for OpenGL */ /* guests. We can't represent non-multiple of */ /* stride offsets in D3D9Renderer... */ uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ @@ -1228,6 +1277,7 @@ struct SVGA3dCmdLogicOpsBitBlt { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; /* Followed by variable number of SVGA3dCopyBox structures */ } #include "vmware_pack_end.h" @@ -1247,7 +1297,8 @@ struct SVGA3dCmdLogicOpsTransBlt { uint32 color; uint32 flags; SVGA3dBox srcBox; - SVGA3dBox dstBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ @@ -1266,7 +1317,8 @@ struct SVGA3dCmdLogicOpsStretchBlt { uint16 mode; uint16 flags; SVGA3dBox srcBox; - SVGA3dBox dstBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ @@ -1283,6 +1335,7 @@ struct SVGA3dCmdLogicOpsColorFill { SVGA3dSurfaceImageId dst; uint32 color; SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; /* Followed by variable number of SVGA3dRect structures. */ } #include "vmware_pack_end.h" @@ -1302,7 +1355,8 @@ struct SVGA3dCmdLogicOpsAlphaBlend { uint32 alphaVal; uint32 flags; SVGA3dBox srcBox; - SVGA3dBox dstBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ @@ -1365,8 +1419,9 @@ struct { SVGA3dSurface2Flags surface2Flags; uint8 multisamplePattern; uint8 qualityLevel; - uint8 pad0[2]; - uint32 pad1[3]; + uint16 bufferByteStride; + float minLOD; + uint32 pad0[2]; } #include "vmware_pack_end.h" SVGAOTableSurfaceEntry; @@ -1543,7 +1598,7 @@ typedef #include "vmware_pack_begin.h" struct { SVGAOTableType type; - PPN baseAddress; + PPN32 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; @@ -1599,7 +1654,7 @@ typedef struct SVGA3dCmdDefineGBMob { SVGAMobId mobid; SVGAMobFormat ptDepth; - PPN base; + PPN32 base; uint32 sizeInBytes; } #include "vmware_pack_end.h" @@ -1618,7 +1673,6 @@ struct SVGA3dCmdDestroyGBMob { #include "vmware_pack_end.h" SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ - /* * Define a memory object (Mob) in the OTable with a PPN64 base. */ @@ -1718,6 +1772,27 @@ struct SVGA3dCmdDefineGBSurface_v3 { #include "vmware_pack_end.h" SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ +/* + * Defines a guest-backed surface, adding buffer byte stride. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface_v4 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 bufferByteStride; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */ + /* * Destroy a guest-backed surface. */ @@ -2181,4 +2256,20 @@ SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */ + #endif /* _SVGA3D_CMD_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h index 2de878b5ba16..617b468c626c 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h @@ -1,6 +1,6 @@ /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 1998-2015 VMware, Inc. + * Copyright 1998-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -39,6 +39,8 @@ #include "includeCheck.h" +#include "svga3d_types.h" + /* * 3D Hardware Version * @@ -69,386 +71,408 @@ typedef enum { * DevCap indexes. */ -typedef enum { - SVGA3D_DEVCAP_INVALID = ((uint32)-1), - SVGA3D_DEVCAP_3D = 0, - SVGA3D_DEVCAP_MAX_LIGHTS = 1, - - /* - * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of - * fixed-function texture units available. Each of these units - * work in both FFP and Shader modes, and they support texture - * transforms and texture coordinates. The host may have additional - * texture image units that are only usable with shaders. - */ - SVGA3D_DEVCAP_MAX_TEXTURES = 2, - SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, - SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, - SVGA3D_DEVCAP_VERTEX_SHADER = 5, - SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, - SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, - SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, - SVGA3D_DEVCAP_S23E8_TEXTURES = 9, - SVGA3D_DEVCAP_S10E5_TEXTURES = 10, - SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, - SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, - SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, - SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, - SVGA3D_DEVCAP_QUERY_TYPES = 15, - SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, - SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, - SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, - SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, - SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, - SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, - SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, - SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, - SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, - SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, - SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, - SVGA3D_DEVCAP_TEXTURE_OPS = 31, - SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, - SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, - SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, - SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, - SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, - SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, - SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, - SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, - SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, - SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, - SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, - SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, - SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, - SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, - SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, - SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, - SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, - SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, - SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, - SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, - SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, - SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, - SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, - - /* - * There is a hole in our devcap definitions for - * historical reasons. - * - * Define a constant just for completeness. - */ - SVGA3D_DEVCAP_MISSING62 = 62, - - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, - - /* - * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color - * render targets. This does not include the depth or stencil targets. - */ - SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, - - SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, - SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, - SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, - SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, - SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, - - /* - * Deprecated. - */ - SVGA3D_DEVCAP_DEAD4 = 70, - SVGA3D_DEVCAP_DEAD5 = 71, - SVGA3D_DEVCAP_DEAD7 = 72, - SVGA3D_DEVCAP_DEAD6 = 73, - - SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, - SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, - SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, - - /* - * This is the maximum number of SVGA context IDs that the guest - * can define using SVGA_3D_CMD_CONTEXT_DEFINE. - */ - SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, - - /* - * This is the maximum number of SVGA surface IDs that the guest - * can define using SVGA_3D_CMD_SURFACE_DEFINE*. - */ - SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, - - SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, - SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, - - SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82, - SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83, - - /* - * Deprecated. - */ - SVGA3D_DEVCAP_DEAD1 = 84, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements - * ored together, one for every type of video decoding supported. - */ - SVGA3D_DEVCAP_VIDEO_DECODE = 85, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements - * ored together, one for every type of video processing supported. - */ - SVGA3D_DEVCAP_VIDEO_PROCESS = 86, - - SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ - SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ - SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ - SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ - - SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, - - /* - * Does the host support the SVGA logic ops commands? - */ - SVGA3D_DEVCAP_LOGICOPS = 92, - - /* - * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? - */ - SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */ - - /* - * Deprecated. - */ - SVGA3D_DEVCAP_DEAD2 = 94, - - /* - * Does the device support DXContexts? - */ - SVGA3D_DEVCAP_DXCONTEXT = 95, - - /* - * What is the maximum size of a texture array? - * - * (Even if this cap is zero, cubemaps are still allowed.) - */ - SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96, - - /* - * What is the maximum number of vertex buffers or vertex input registers - * that can be expected to work correctly with a DXContext? - * - * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but - * anything in excess of this cap is not guaranteed to render correctly. - * - * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS - * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or - * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1, - * but only the registers up to this cap value are guaranteed to render - * correctly. - * - * If guest-drivers are able to expose a lower-limit, it's recommended - * that they clamp to this value. Otherwise, the host will make a - * best-effort on case-by-case basis if guests exceed this. - */ - SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97, - - /* - * What is the maximum number of constant buffers that can be expected to - * work correctly with a DX context? - * - * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but - * anything in excess of this cap is not guaranteed to render correctly. - * - * If guest-drivers are able to expose a lower-limit, it's recommended - * that they clamp to this value. Otherwise, the host will make a - * best-effort on case-by-case basis if guests exceed this. - */ - SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98, - - /* - * Does the device support provoking vertex control? - * - * If this cap is present, the provokingVertexLast field in the - * rasterizer state is enabled. (Guests can then set it to FALSE, - * meaning that the first vertex is the provoking vertex, or TRUE, - * meaning that the last verteix is the provoking vertex.) - * - * If this cap is FALSE, then guests should set the provokingVertexLast - * to FALSE, otherwise rendering behavior is undefined. - */ - SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99, - - SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100, - SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101, - SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102, - SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103, - SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104, - SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105, - SVGA3D_DEVCAP_DXFMT_Z_D32 = 106, - SVGA3D_DEVCAP_DXFMT_Z_D16 = 107, - SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108, - SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109, - SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110, - SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111, - SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112, - SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113, - SVGA3D_DEVCAP_DXFMT_DXT1 = 114, - SVGA3D_DEVCAP_DXFMT_DXT2 = 115, - SVGA3D_DEVCAP_DXFMT_DXT3 = 116, - SVGA3D_DEVCAP_DXFMT_DXT4 = 117, - SVGA3D_DEVCAP_DXFMT_DXT5 = 118, - SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119, - SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120, - SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121, - SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122, - SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123, - SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124, - SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125, - SVGA3D_DEVCAP_DXFMT_V8U8 = 126, - SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127, - SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128, - SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129, - SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130, - SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131, - SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132, - SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133, - SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134, - SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135, - SVGA3D_DEVCAP_DXFMT_BUFFER = 136, - SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137, - SVGA3D_DEVCAP_DXFMT_V16U16 = 138, - SVGA3D_DEVCAP_DXFMT_G16R16 = 139, - SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140, - SVGA3D_DEVCAP_DXFMT_UYVY = 141, - SVGA3D_DEVCAP_DXFMT_YUY2 = 142, - SVGA3D_DEVCAP_DXFMT_NV12 = 143, - SVGA3D_DEVCAP_DXFMT_AYUV = 144, - SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145, - SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146, - SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147, - SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148, - SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149, - SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150, - SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155, - SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156, - SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157, - SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158, - SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159, - SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160, - SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161, - SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162, - SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163, - SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164, - SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170, - SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171, - SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172, - SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173, - SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174, - SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175, - SVGA3D_DEVCAP_DXFMT_R32_UINT = 176, - SVGA3D_DEVCAP_DXFMT_R32_SINT = 177, - SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178, - SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179, - SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180, - SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181, - SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182, - SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183, - SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184, - SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185, - SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186, - SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187, - SVGA3D_DEVCAP_DXFMT_R16_UINT = 188, - SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189, - SVGA3D_DEVCAP_DXFMT_R16_SINT = 190, - SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191, - SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192, - SVGA3D_DEVCAP_DXFMT_R8_UINT = 193, - SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194, - SVGA3D_DEVCAP_DXFMT_R8_SINT = 195, - SVGA3D_DEVCAP_DXFMT_P8 = 196, - SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197, - SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198, - SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199, - SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200, - SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201, - SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202, - SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203, - SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204, - SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205, - SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206, - SVGA3D_DEVCAP_DXFMT_ATI1 = 207, - SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208, - SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209, - SVGA3D_DEVCAP_DXFMT_ATI2 = 210, - SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211, - SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212, - SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213, - SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214, - SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215, - SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216, - SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217, - SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218, - SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219, - SVGA3D_DEVCAP_DXFMT_YV12 = 220, - SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222, - SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223, - SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224, - SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225, - SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226, - SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227, - SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228, - SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229, - SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230, - SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231, - SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232, - SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233, - SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234, - SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235, - SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236, - SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237, - SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238, - SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239, - SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240, - SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241, - SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242, - SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243, - - /* - * Advertises shaderModel 4.1 support, independent blend-states, - * cube-map arrays, and a higher vertex input registers limit. - * - * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.) - */ - SVGA3D_DEVCAP_SM41 = 244, - - SVGA3D_DEVCAP_MULTISAMPLE_2X = 245, - SVGA3D_DEVCAP_MULTISAMPLE_4X = 246, - - SVGA3D_DEVCAP_MAX /* This must be the last index. */ -} SVGA3dDevCapIndex; +typedef uint32 SVGA3dDevCapIndex; + +#define SVGA3D_DEVCAP_INVALID ((uint32)-1) +#define SVGA3D_DEVCAP_3D 0 +#define SVGA3D_DEVCAP_MAX_LIGHTS 1 + +/* + * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of + * fixed-function texture units available. Each of these units + * work in both FFP and Shader modes, and they support texture + * transforms and texture coordinates. The host may have additional + * texture image units that are only usable with shaders. + */ +#define SVGA3D_DEVCAP_MAX_TEXTURES 2 +#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3 +#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4 +#define SVGA3D_DEVCAP_VERTEX_SHADER 5 +#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6 +#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7 +#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8 +#define SVGA3D_DEVCAP_S23E8_TEXTURES 9 +#define SVGA3D_DEVCAP_S10E5_TEXTURES 10 +#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11 +#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12 +#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13 +#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14 +#define SVGA3D_DEVCAP_QUERY_TYPES 15 +#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16 +#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17 +#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18 +#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19 +#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20 +#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21 +#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22 +#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23 +#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24 +#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25 +#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26 +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27 +#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28 +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29 +#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30 +#define SVGA3D_DEVCAP_TEXTURE_OPS 31 +#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32 +#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33 +#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34 +#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35 +#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36 +#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37 +#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40 +#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50 +#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51 +#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52 +#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53 +#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54 +#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55 +#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56 +#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57 +#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58 +#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59 +#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60 +#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61 + +/* + * There is a hole in our devcap definitions for + * historical reasons. + * + * Define a constant just for completeness. + */ +#define SVGA3D_DEVCAP_MISSING62 62 + +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63 + +/* + * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color + * render targets. This does not include the depth or stencil targets. + */ +#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64 + +#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65 +#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66 +#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67 +#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68 +#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD4 70 +#define SVGA3D_DEVCAP_DEAD5 71 +#define SVGA3D_DEVCAP_DEAD7 72 +#define SVGA3D_DEVCAP_DEAD6 73 + +#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74 +#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75 +#define SVGA3D_DEVCAP_DEAD10 76 + +/* + * This is the maximum number of SVGA context IDs that the guest + * can define using SVGA_3D_CMD_CONTEXT_DEFINE. + */ +#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77 + +/* + * This is the maximum number of SVGA surface IDs that the guest + * can define using SVGA_3D_CMD_SURFACE_DEFINE*. + */ +#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78 + +#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81 + +#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82 +#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD1 84 +#define SVGA3D_DEVCAP_DEAD8 85 +#define SVGA3D_DEVCAP_DEAD9 86 + +#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */ +#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */ +#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */ +#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */ + +#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD3 92 + +/* + * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? + */ +#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */ + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD2 94 + +/* + * Does the device support DXContexts? + */ +#define SVGA3D_DEVCAP_DXCONTEXT 95 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD11 96 + +/* + * What is the maximum number of vertex buffers or vertex input registers + * that can be expected to work correctly with a DXContext? + * + * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but + * anything in excess of this cap is not guaranteed to render correctly. + * + * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS + * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or + * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1, + * but only the registers up to this cap value are guaranteed to render + * correctly. + * + * If guest-drivers are able to expose a lower-limit, it's recommended + * that they clamp to this value. Otherwise, the host will make a + * best-effort on case-by-case basis if guests exceed this. + */ +#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97 + +/* + * What is the maximum number of constant buffers that can be expected to + * work correctly with a DX context? + * + * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but + * anything in excess of this cap is not guaranteed to render correctly. + * + * If guest-drivers are able to expose a lower-limit, it's recommended + * that they clamp to this value. Otherwise, the host will make a + * best-effort on case-by-case basis if guests exceed this. + */ +#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98 + +/* + * Does the device support provoking vertex control? + * + * If this cap is present, the provokingVertexLast field in the + * rasterizer state is enabled. (Guests can then set it to FALSE, + * meaning that the first vertex is the provoking vertex, or TRUE, + * meaning that the last verteix is the provoking vertex.) + * + * If this cap is FALSE, then guests should set the provokingVertexLast + * to FALSE, otherwise rendering behavior is undefined. + */ +#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99 + +#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100 +#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101 +#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102 +#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103 +#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104 +#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105 +#define SVGA3D_DEVCAP_DXFMT_Z_D32 106 +#define SVGA3D_DEVCAP_DXFMT_Z_D16 107 +#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108 +#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113 +#define SVGA3D_DEVCAP_DXFMT_DXT1 114 +#define SVGA3D_DEVCAP_DXFMT_DXT2 115 +#define SVGA3D_DEVCAP_DXFMT_DXT3 116 +#define SVGA3D_DEVCAP_DXFMT_DXT4 117 +#define SVGA3D_DEVCAP_DXFMT_DXT5 118 +#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119 +#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120 +#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121 +#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122 +#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123 +#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124 +#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125 +#define SVGA3D_DEVCAP_DXFMT_V8U8 126 +#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127 +#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128 +#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129 +#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130 +#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131 +#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132 +#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133 +#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134 +#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135 +#define SVGA3D_DEVCAP_DXFMT_BUFFER 136 +#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137 +#define SVGA3D_DEVCAP_DXFMT_V16U16 138 +#define SVGA3D_DEVCAP_DXFMT_G16R16 139 +#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140 +#define SVGA3D_DEVCAP_DXFMT_UYVY 141 +#define SVGA3D_DEVCAP_DXFMT_YUY2 142 +#define SVGA3D_DEVCAP_DXFMT_NV12 143 +#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155 +#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156 +#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157 +#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158 +#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159 +#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160 +#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161 +#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164 +#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170 +#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171 +#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172 +#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173 +#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174 +#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175 +#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176 +#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177 +#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178 +#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179 +#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180 +#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181 +#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182 +#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183 +#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184 +#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185 +#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186 +#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187 +#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188 +#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189 +#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190 +#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191 +#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192 +#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193 +#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194 +#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195 +#define SVGA3D_DEVCAP_DXFMT_P8 196 +#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197 +#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198 +#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199 +#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200 +#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201 +#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202 +#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203 +#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204 +#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205 +#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206 +#define SVGA3D_DEVCAP_DXFMT_ATI1 207 +#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208 +#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209 +#define SVGA3D_DEVCAP_DXFMT_ATI2 210 +#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216 +#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217 +#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218 +#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219 +#define SVGA3D_DEVCAP_DXFMT_YV12 220 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223 +#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226 +#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227 +#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228 +#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229 +#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230 +#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231 +#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232 +#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233 +#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234 +#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235 +#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236 +#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237 +#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238 +#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241 +#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242 +#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243 + +/* + * Advertises shaderModel 4.1 support, independent blend-states, + * cube-map arrays, and a higher vertex input registers limit. + * + * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.) + */ +#define SVGA3D_DEVCAP_SM41 244 +#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245 +#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246 + +/* + * Indicates that the device has rendering support for + * the full multisample quality. If this cap is not present, + * the host may or may not support full quality rendering. + * + * See also SVGA_REG_MS_HINT_RESOLVED. + */ +#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247 + +/* + * Advertises support for the SVGA3D LogicOps commands. + */ +#define SVGA3D_DEVCAP_LOGICOPS 248 + +/* + * Advertises support for using logicOps in the DXBlendStates. + */ +#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249 + +/* +* Note DXFMT range is now non-contiguous. +*/ +#define SVGA3D_DEVCAP_RESERVED_1 250 +#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251 +#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252 +#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253 +#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254 +#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255 +#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256 +#define SVGA3D_DEVCAP_RESERVED_2 257 + +#define SVGA3D_DEVCAP_SM5 258 +#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259 + +/* This must be the last index. */ +#define SVGA3D_DEVCAP_MAX 260 /* * Bit definitions for DXFMT devcaps @@ -477,10 +501,10 @@ typedef enum { #define SVGA3D_DXFMT_MAX (1 << 10) typedef union { - Bool b; + SVGA3dBool b; uint32 u; - int32 i; - float f; + int32 i; + float f; } SVGA3dDevCapResult; #endif /* _SVGA3D_DEVCAPS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h index 7a49c94df221..f703ac2b1768 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h @@ -1,6 +1,6 @@ /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 2012-2015 VMware, Inc. + * Copyright 2012-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -118,12 +118,14 @@ typedef uint8 SVGA3dMultisampleRastEnable; #define SVGA3D_DX_MAX_SRVIEWS 128 #define SVGA3D_DX_MAX_CONSTBUFFERS 16 #define SVGA3D_DX_MAX_SAMPLERS 16 +#define SVGA3D_DX_MAX_CLASS_INSTANCES 253 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32)) typedef uint32 SVGA3dShaderResourceViewId; typedef uint32 SVGA3dRenderTargetViewId; typedef uint32 SVGA3dDepthStencilViewId; +typedef uint32 SVGA3dUAViewId; typedef uint32 SVGA3dShaderId; typedef uint32 SVGA3dElementLayoutId; @@ -145,6 +147,17 @@ typedef union { float value[4]; } SVGA3dRGBAFloat; +typedef union { + struct { + uint32 r; + uint32 g; + uint32 b; + uint32 a; + }; + + uint32 value[4]; +} SVGA3dRGBAUint32; + typedef #include "vmware_pack_begin.h" struct { @@ -249,6 +262,39 @@ struct SVGA3dCmdDXSetShader { #include "vmware_pack_end.h" SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */ +typedef union { + struct { + uint32 cbOffset : 12; + uint32 cbId : 4; + uint32 baseSamp : 4; + uint32 baseTex : 7; + uint32 reserved : 5; + }; + uint32 value; +} SVGA3dIfaceData; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShaderIface { + SVGA3dShaderType type; + uint32 numClassInstances; + uint32 index; + uint32 iface; + SVGA3dIfaceData data; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindShaderIface { + uint32 cid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */ + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetSamplers { @@ -304,6 +350,26 @@ struct SVGA3dCmdDXDrawIndexedInstanced { #include "vmware_pack_end.h" SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexedInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexedInstancedIndirect; +/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawInstancedIndirect; +/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */ + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDrawAuto { @@ -312,6 +378,27 @@ struct SVGA3dCmdDXDrawAuto { #include "vmware_pack_end.h" SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDispatch { + uint32 threadGroupCountX; + uint32 threadGroupCountY; + uint32 threadGroupCountZ; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDispatch; +/* SVGA_3D_CMD_DX_DISPATCH */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDispatchIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDispatchIndirect; +/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */ + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXSetInputLayout { @@ -525,7 +612,7 @@ struct MKS3dDXSOState { uint32 offset; /* Starting offset */ uint32 intOffset; /* Internal offset */ uint32 vertexCount; /* vertices written */ - uint32 sizeInBytes; /* max bytes to write */ + uint32 dead; } #include "vmware_pack_end.h" SVGA3dDXSOState; @@ -786,6 +873,31 @@ struct SVGA3dCmdDXTransferFromBuffer { SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */ +#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) +#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0) +typedef uint32 SVGA3dTransferToBufferFlags; + +/* + * Raw byte wise transfer to a buffer surface from another surface + * of the requested box. Supported if SVGA_CAP_DX2 is set. This + * command does not take a context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTransferToBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; + SVGA3dSurfaceId destSid; + uint32 destOffset; + uint32 destPitch; + uint32 destSlicePitch; + SVGA3dTransferToBufferFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */ + + /* * Raw byte wise transfer from a buffer surface into another surface * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set. @@ -905,6 +1017,20 @@ typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset; typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset; /* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */ +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */ + + +#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) +#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) +#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1) +typedef uint32 SVGA3dBufferExFlags; typedef #include "vmware_pack_begin.h" @@ -925,7 +1051,7 @@ struct { struct { uint32 firstElement; uint32 numElements; - uint32 flags; + SVGA3dBufferExFlags flags; uint32 pad0; } bufferex; }; @@ -1072,6 +1198,32 @@ struct SVGA3dCmdDXDefineDepthStencilView { SVGA3dCmdDXDefineDepthStencilView; /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */ +/* + * Version 2 needed in order to start validating and using the flags + * field. Unfortunately the device wasn't validating or using the + * flags field and the driver wasn't initializing it in shipped code, + * so a new version of the command is needed to allow that code to + * continue to work. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilView_v2 { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilView_v2; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */ + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyDepthStencilView { @@ -1081,6 +1233,138 @@ struct SVGA3dCmdDXDestroyDepthStencilView { SVGA3dCmdDXDestroyDepthStencilView; /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */ + +#define SVGA3D_UABUFFER_RAW (1 << 0) +#define SVGA3D_UABUFFER_APPEND (1 << 1) +#define SVGA3D_UABUFFER_COUNTER (1 << 2) +typedef uint32 SVGA3dUABufferFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + SVGA3dUABufferFlags flags; + uint32 padding0; + uint32 padding1; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + uint32 padding0; + uint32 padding1; + } tex; /* 1d, 2d */ + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + uint32 padding0; + uint32 padding1; + } tex3D; + }; +} +#include "vmware_pack_end.h" +SVGA3dUAViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dUAViewDesc desc; + uint32 structureCount; + uint32 pad[7]; +} +#include "vmware_pack_end.h" +SVGACOTableDXUAViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineUAView { + SVGA3dUAViewId uaViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dUAViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineUAView; +/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyUAView { + SVGA3dUAViewId uaViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyUAView; +/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearUAViewUint { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAUint32 value; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearUAViewUint; +/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearUAViewFloat { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAFloat value; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearUAViewFloat; +/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXCopyStructureCount { + SVGA3dUAViewId srcUAViewId; + SVGA3dSurfaceId destSid; + uint32 destByteOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXCopyStructureCount; +/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetStructureCount { + SVGA3dUAViewId uaViewId; + uint32 structureCount; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetStructureCount; +/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetUAViews { + uint32 uavSpliceIndex; + /* Followed by a variable number of SVGA3dUAViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetCSUAViews { + uint32 startIndex; + /* Followed by a variable number of SVGA3dUAViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */ + typedef #include "vmware_pack_begin.h" struct SVGA3dInputElementDesc { @@ -1099,7 +1383,7 @@ typedef struct { uint32 elid; uint32 numDescs; - SVGA3dInputElementDesc desc[32]; + SVGA3dInputElementDesc descs[32]; uint32 pad[62]; } #include "vmware_pack_end.h" @@ -1261,7 +1545,8 @@ struct { uint8 lineStippleEnable; uint8 lineStippleFactor; uint16 lineStipplePattern; - uint32 forcedSampleCount; + uint8 forcedSampleCount; + uint8 mustBeZero[3]; } #include "vmware_pack_end.h" SVGACOTableDXRasterizerStateEntry; @@ -1352,6 +1637,71 @@ struct SVGA3dCmdDXDestroySamplerState { #include "vmware_pack_end.h" SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */ + +#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 +typedef uint32 SVGA3dDXSignatureSemanticName; + +#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0 +typedef uint32 SVGA3dDXSignatureRegisterComponentType; + +#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0 +typedef uint32 SVGA3dDXSignatureMinPrecision; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXSignatureEntry { + uint32 registerIndex; + SVGA3dDXSignatureSemanticName semanticName; + uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */ + SVGA3dDXSignatureRegisterComponentType componentType; + SVGA3dDXSignatureMinPrecision minPrecision; +} +#include "vmware_pack_end.h" +SVGA3dDXShaderSignatureEntry; + +#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12 + +/* + * The SVGA3dDXSignatureHeader structure is added after the shader + * body in the mob that is bound to the shader. It is followed by the + * specified number of SVGA3dDXSignatureEntry structures for each of + * the three types of signatures in the order (input, output, patch + * constants). + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXSignatureHeader { + uint32 headerVersion; + uint32 numInputSignatures; + uint32 numOutputSignatures; + uint32 numPatchConstantSignatures; +} +#include "vmware_pack_end.h" +SVGA3dDXShaderSignatureHeader; + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDefineShader { @@ -1415,7 +1765,8 @@ SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */ /* * The maximum number of streamout decl's in each streamout entry. */ -#define SVGA3D_MAX_STREAMOUT_DECLS 64 +#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64 +#define SVGA3D_MAX_STREAMOUT_DECLS 512 typedef #include "vmware_pack_begin.h" @@ -1434,10 +1785,16 @@ typedef #include "vmware_pack_begin.h" struct SVGAOTableStreamOutputEntry { uint32 numOutputStreamEntries; - SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; - uint32 pad[250]; + uint32 numOutputStreamStrides; + uint32 mobid; + uint32 offsetInBytes; + uint8 usesMob; + uint8 pad0; + uint16 pad1; + uint32 pad2[246]; } #include "vmware_pack_end.h" SVGACOTableDXStreamOutputEntry; @@ -1447,13 +1804,47 @@ typedef struct SVGA3dCmdDXDefineStreamOutput { SVGA3dStreamOutputId soid; uint32 numOutputStreamEntries; - SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; uint32 rasterizedStream; } #include "vmware_pack_end.h" SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */ +/* + * Version 2 needed in order to start validating and using the + * rasterizedStream field. Unfortunately the device wasn't validating + * or using this field and the driver wasn't initializing it in shipped + * code, so a new version of the command is needed to allow that code + * to continue to work. Also added new numOutputStreamStrides field. + */ + +#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineStreamOutputWithMob { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + uint32 numOutputStreamStrides; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineStreamOutputWithMob; +/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindStreamOutput { + SVGA3dStreamOutputId soid; + uint32 mobid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */ + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXDestroyStreamOutput { @@ -1470,6 +1861,15 @@ struct SVGA3dCmdDXSetStreamOutput { #include "vmware_pack_end.h" SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetMinLOD { + SVGA3dSurfaceId sid; + float minLOD; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */ + typedef #include "vmware_pack_begin.h" struct { @@ -1581,33 +1981,38 @@ struct SVGADXContextMobFormat { uint32 rasterizerStateId; uint32 depthStencilViewId; uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS]; - uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS]; } renderState; + uint32 pad0[8]; + struct { uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; uint32 soid; } streamOut; - uint32 pad0[11]; + + uint32 pad1[10]; + + uint32 uavSpliceIndex; uint8 numViewports; uint8 numScissorRects; - uint16 pad1[1]; + uint16 pad2[1]; - uint32 pad2[3]; + uint32 pad3[3]; SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; - uint32 pad3[32]; + uint32 pad4[32]; SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; - uint32 pad4[64]; + uint32 pad5[64]; struct { uint32 queryID; uint32 value; } predication; - uint32 pad5[2]; + SVGAMobId shaderIfaceMobid; + uint32 shaderIfaceOffset; struct { uint32 shaderId; SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; @@ -1619,11 +2024,38 @@ struct SVGADXContextMobFormat { SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; - uint32 pad7[380]; + + uint32 pad7[64]; + + uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + + uint32 pad8[188]; } #include "vmware_pack_end.h" SVGADXContextMobFormat; +/* + * There is conflicting documentation on max class instances (253 vs 256). The + * lower value is the one used throughout the device, but since mob format is + * more involved to increase if needed, conservatively use the higher one here. + */ +#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 + +typedef +#include "vmware_pack_begin.h" +struct SVGADXShaderIfaceMobFormat { + struct { + uint32 numClassInstances; + uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; + + uint32 pad0[1018]; +} +#include "vmware_pack_end.h" +SVGADXShaderIfaceMobFormat; + typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDXTempSetContext { diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h index b22a67f15660..f4375a41b3aa 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h @@ -1,6 +1,6 @@ /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 2007-2015 VMware, Inc. + * Copyright 2007-2019 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -40,11 +40,25 @@ #include "includeCheck.h" #define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * While there are separate bind-points for RenderTargetViews and + * UnorderedAccessViews in a DXContext, there is in fact one shared + * semantic space that the guest-driver can use on any given draw call. + * So there are really only 8 slots that can be spilt up between them, with the + * spliceIndex controlling where the UAV's sit in the collapsed array. + */ #define SVGA3D_MAX_RENDER_TARGETS 8 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) #define SVGA3D_MAX_UAVIEWS 8 -#define SVGA3D_MAX_CONTEXT_IDS 256 -#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) +#define SVGA3D_DX11_1_MAX_UAVIEWS 64 + +/* + * Maximum canonical size of a surface in host-backed mode (pre-GBObjects). + */ +#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) /* * Maximum ID a shader can be assigned on a given context. @@ -59,6 +73,8 @@ #define SVGA3D_NUM_TEXTURE_UNITS 32 #define SVGA3D_NUM_LIGHTS 8 +#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 + /* * Maximum size in dwords of shader text the SVGA device will allow. * Currently 8 MB. @@ -67,6 +83,11 @@ #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \ sizeof(uint32)) +/* + * The maximum value of threadGroupCount in each dimension + */ +#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 + #define SVGA3D_MAX_CLIP_PLANES 6 /* @@ -85,7 +106,9 @@ /* * Maximum number of array indexes in a GB surface (with DX enabled). */ -#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 +#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 +#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 +#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE /* * The maximum number of vertex arrays we're guaranteed to support in @@ -99,4 +122,9 @@ */ #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 +/* + * The maximum number of samples that can be contained in a surface. + */ +#define SVGA3D_MAX_SAMPLES 8 + #endif /* _SVGA3D_LIMITS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h index 61414f105c67..4db25bd9fa22 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h @@ -131,6 +131,8 @@ enum svga3d_block_desc { SVGA3DBLOCKDESC_BC3 = 1 << 26, SVGA3DBLOCKDESC_BC4 = 1 << 27, SVGA3DBLOCKDESC_BC5 = 1 << 28, + SVGA3DBLOCKDESC_BC6H = 1 << 29, + SVGA3DBLOCKDESC_BC7 = 1 << 30, SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA | SVGA3DBLOCKDESC_UINT | @@ -290,6 +292,18 @@ enum svga3d_block_desc { SVGA3DBLOCKDESC_COMP_UNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 | SVGA3DBLOCKDESC_COMP_SNORM, + SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC6H_COMP_UF16 = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMPRESSED, + SVGA3DBLOCKDESC_BC6H_COMP_SF16 = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMPRESSED, + SVGA3DBLOCKDESC_BC7_COMP_TYPELESS = SVGA3DBLOCKDESC_BC7 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC7_COMP_UNORM = SVGA3DBLOCKDESC_BC7 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC7_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO | SVGA3DBLOCKDESC_PLANAR_YUV | @@ -494,7 +508,7 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = { {{8}, {8}, {8}, {0}}, {{16}, {8}, {0}, {0}}}, - {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL, + {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_NONE, {1, 1, 1}, 3, 3, {{8}, {8}, {8}, {0}}, {{16}, {8}, {0}, {0}}}, @@ -604,7 +618,7 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = { {{0}, {0}, {48}, {0}}, {{0}, {0}, {0}, {0}}}, - {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV, + {SVGA3D_FORMAT_DEAD2, SVGA3DBLOCKDESC_NONE, {1, 1, 1}, 4, 4, {{8}, {8}, {8}, {8}}, {{0}, {8}, {16}, {24}}}, @@ -1103,6 +1117,46 @@ static const struct svga3d_surface_desc svga3d_surface_descs[] = { {4, 4, 1}, 16, 16, {{0}, {0}, {128}, {0}}, {{0}, {0}, {0}, {0}}}, + + {SVGA3D_B4G4R4A4_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 2, 2, + {{4}, {4}, {4}, {4}}, + {{0}, {4}, {8}, {12}}}, + + {SVGA3D_BC6H_TYPELESS, SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC6H_UF16, SVGA3DBLOCKDESC_BC6H_COMP_UF16, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC6H_SF16, SVGA3DBLOCKDESC_BC6H_COMP_SF16, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_TYPELESS, SVGA3DBLOCKDESC_BC7_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_UNORM, SVGA3DBLOCKDESC_BC7_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_UNORM_SRGB, SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, }; static inline u32 clamped_umul32(u32 a, u32 b) diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h index 308370665a8e..77e338a65791 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h @@ -113,6 +113,19 @@ struct { #include "vmware_pack_end.h" SVGA3dBox; +typedef +#include "vmware_pack_begin.h" +struct { + int32 x; + int32 y; + int32 z; + int32 w; + int32 h; + int32 d; +} +#include "vmware_pack_end.h" +SVGA3dSignedBox; + typedef #include "vmware_pack_begin.h" struct { @@ -198,8 +211,7 @@ typedef enum SVGA3dSurfaceFormat { /* Planar video formats */ SVGA3D_NV12 = 44, - /* Video format with alpha */ - SVGA3D_AYUV = 45, + SVGA3D_FORMAT_DEAD2 = 45, SVGA3D_R32G32B32A32_TYPELESS = 46, SVGA3D_R32G32B32A32_UINT = 47, @@ -305,6 +317,18 @@ typedef enum SVGA3dSurfaceFormat { SVGA3D_B8G8R8X8_UNORM = 142, SVGA3D_BC4_UNORM = 143, SVGA3D_BC5_UNORM = 144, + SVGA3D_B4G4R4A4_UNORM = 145, + + /* DX11 compressed formats */ + SVGA3D_BC6H_TYPELESS = 146, + SVGA3D_BC6H_UF16 = 147, + SVGA3D_BC6H_SF16 = 148, + SVGA3D_BC7_TYPELESS = 149, + SVGA3D_BC7_UNORM = 150, + SVGA3D_BC7_UNORM_SRGB = 151, + + /* Video format with alpha */ + SVGA3D_AYUV = 152, SVGA3D_FORMAT_MAX } SVGA3dSurfaceFormat; @@ -326,10 +350,10 @@ typedef enum SVGA3dSurfaceFormat { #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) -#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9) +#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) -#define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11) +#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) /* * Is this surface using a base-level pitch for it's mob backing? @@ -387,7 +411,7 @@ typedef enum SVGA3dSurfaceFormat { * Setting this flag allow this surface to be used with the * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for * buffer surfaces, and no bind flags are allowed to be set on surfaces - * with this flag. + * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER. */ #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) @@ -402,7 +426,31 @@ typedef enum SVGA3dSurfaceFormat { */ #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) -#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33) +/* + * Specified that the surface is allowed to be bound to a UAView. + */ +#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) + +/* + * Setting this flag allow this surface to be used with the + * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for + * buffer surfaces, and no bind flags are allowed to be set on surfaces + * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER. + */ +#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) + +#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) + +/* + * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW + */ +#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) +#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) + +#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) +#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) + +#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40) /* * Surface flags types: @@ -428,17 +476,25 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_MULTISAMPLE \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ ) #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ ( SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_RESERVED1 | \ SVGA3D_SURFACE_MULTISAMPLE \ ) #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ ( SVGA3D_SURFACE_CUBEMAP | \ - SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | \ SVGA3D_SURFACE_1D | \ @@ -448,7 +504,14 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_MULTISAMPLE \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ ) #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ @@ -456,6 +519,7 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | \ SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_RESERVED1 | \ SVGA3D_SURFACE_MULTISAMPLE \ ) @@ -474,7 +538,14 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_STAGING_DOWNLOAD | \ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ - SVGA3D_SURFACE_MULTISAMPLE \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ ) #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ @@ -482,10 +553,11 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_AUTOGENMIPMAPS | \ SVGA3D_SURFACE_VOLUME | \ SVGA3D_SURFACE_1D | \ - SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ + SVGA3D_SURFACE_DEAD2 | \ SVGA3D_SURFACE_ARRAY | \ SVGA3D_SURFACE_MULTISAMPLE | \ - SVGA3D_SURFACE_MOB_PITCH \ + SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ ) #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ @@ -494,14 +566,23 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_VOLUME | \ SVGA3D_SURFACE_1D | \ SVGA3D_SURFACE_SCREENTARGET | \ - SVGA3D_SURFACE_MOB_PITCH \ + SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ ) -#define SVGA3D_SURFACE_DX_ONLY_MASK \ - ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ - SVGA3D_SURFACE_STAGING_UPLOAD | \ - SVGA3D_SURFACE_STAGING_DOWNLOAD | \ - SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ +#define SVGA3D_SURFACE_DX_ONLY_MASK \ + ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER \ ) #define SVGA3D_SURFACE_STAGING_MASK \ @@ -516,9 +597,135 @@ typedef uint64 SVGA3dSurfaceAllFlags; SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ SVGA3D_SURFACE_BIND_RENDER_TARGET | \ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ - SVGA3D_SURFACE_BIND_STREAM_OUTPUT \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS \ + ) + +#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_HINT_STATIC | \ + SVGA3D_SURFACE_HINT_DYNAMIC | \ + SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_TEXTURE | \ + SVGA3D_SURFACE_HINT_RENDERTARGET | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_HINT_WRITEONLY | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_HINT_RT_LOCKABLE | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_RENDER_TARGET | \ + SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_VADECODE | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_VADECODE | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ ) +#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 + + +/* + * These are really the D3DFORMAT_OP defines from the wdk. We need + * them so that we can query the host for what the supported surface + * operations are (when we're using the D3D backend, in particular), + * and so we can send those operations to the guest. + */ typedef enum { SVGA3DFORMAT_OP_TEXTURE = 0x00000001, SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, @@ -1338,7 +1545,40 @@ typedef enum { SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, - SVGA3D_PRIMITIVE_MAX + SVGA3D_PRIMITIVE_DX10_MAX = 11, + SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, + SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, + SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, + SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, + SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, + SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, + SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, + SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, + SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, + SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, + SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, + SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, + SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, + SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, + SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, + SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, + SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, + SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, + SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, + SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, + SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, + SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, + SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, + SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, + SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, + SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, + SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, + SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, + SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, + SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, + SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, + SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, + SVGA3D_PRIMITIVE_MAX = 43 } SVGA3dPrimitiveType; typedef enum { @@ -1442,16 +1682,15 @@ typedef enum { SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, SVGA3D_QUERYTYPE_OCCLUSION64 = 7, - SVGA3D_QUERYTYPE_EVENT = 8, - SVGA3D_QUERYTYPE_DX10_MAX = 9, - SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9, - SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10, - SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11, - SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12, - SVGA3D_QUERYTYPE_SOP_STREAM0 = 13, - SVGA3D_QUERYTYPE_SOP_STREAM1 = 14, - SVGA3D_QUERYTYPE_SOP_STREAM2 = 15, - SVGA3D_QUERYTYPE_SOP_STREAM3 = 16, + SVGA3D_QUERYTYPE_DX10_MAX = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, + SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, + SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, + SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, + SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, + SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, + SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, SVGA3D_QUERYTYPE_MAX } SVGA3dQueryType; @@ -1584,28 +1823,33 @@ typedef enum { SVGA3D_READ_HOST_VRAM = 2, } SVGA3dTransferType; -typedef enum { - SVGA3D_LOGICOP_INVALID = 0, - SVGA3D_LOGICOP_MIN = 1, - SVGA3D_LOGICOP_COPY = 1, - SVGA3D_LOGICOP_NOT = 2, - SVGA3D_LOGICOP_AND = 3, - SVGA3D_LOGICOP_OR = 4, - SVGA3D_LOGICOP_XOR = 5, - SVGA3D_LOGICOP_NXOR = 6, - SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ - SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), - SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), -} SVGA3dLogicOp; +#define SVGA3D_LOGICOP_INVALID 0 +#define SVGA3D_LOGICOP_MIN 1 +#define SVGA3D_LOGICOP_COPY 1 +#define SVGA3D_LOGICOP_NOT 2 +#define SVGA3D_LOGICOP_AND 3 +#define SVGA3D_LOGICOP_OR 4 +#define SVGA3D_LOGICOP_XOR 5 +#define SVGA3D_LOGICOP_NXOR 6 +#define SVGA3D_LOGICOP_ROP3 7 +#define SVGA3D_LOGICOP_MAX 8 + +typedef uint16 SVGA3dLogicOp; + +#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1) +#define SVGA3D_LOGICOP_ROP3_MIN 0 +#define SVGA3D_LOGICOP_ROP3_MAX 256 + +typedef uint16 SVGA3dLogicOpRop3; typedef #include "vmware_pack_begin.h" struct { union { struct { - uint16 function; /* SVGA3dFogFunction */ - uint8 type; /* SVGA3dFogType */ - uint8 base; /* SVGA3dFogBase */ + uint16 function; // SVGA3dFogFunction + uint8 type; // SVGA3dFogType + uint8 base; // SVGA3dFogBase }; uint32 uintValue; }; @@ -1742,4 +1986,15 @@ typedef enum SVGA3dMSQualityLevel { SVGA3D_MS_QUALITY_MAX = 2, } SVGA3dMSQualityLevel; +/* + * Screen Target Update Flags + */ + +typedef enum SVGA3dFrameUpdateType { + SVGA3D_FRAME_END = 0, + SVGA3D_FRAME_PARTIAL = 1, + SVGA3D_FRAME_UNKNOWN = 2, + SVGA3D_FRAME_MAX = 3, +} SVGA3dFrameUpdateType; + #endif /* _SVGA3D_TYPES_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h index 056f54b35d73..19fb9e3299e7 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h @@ -70,8 +70,7 @@ typedef uint32 SVGAMobId; /* * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned - * cursor bypass mode. This is still supported, but no new guest - * drivers should use it. + * cursor bypass mode. */ #define SVGA_CURSOR_ON_HIDE 0x0 #define SVGA_CURSOR_ON_SHOW 0x1 @@ -136,6 +135,17 @@ typedef uint32 SVGAMobId; #define SVGA_IRQFLAG_COMMAND_BUFFER 0x8 /* Command buffer completed */ #define SVGA_IRQFLAG_ERROR 0x10 /* Error while processing commands */ +/* + * The byte-size is the size of the actual cursor data, + * possibly after expanding it to the current bit depth. + * + * 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor. + * + * The dimension limit is a bound on the maximum width or height. + */ +#define SVGA_MAX_CURSOR_CMD_BYTES (40 * 1024) +#define SVGA_MAX_CURSOR_CMD_DIMENSION 1024 + /* * Registers */ @@ -169,7 +179,7 @@ enum { SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */ SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */ SVGA_REG_GUEST_ID = 23, /* (Deprecated) */ - SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */ + SVGA_REG_DEAD = 24, /* Drivers should never write this. */ SVGA_REG_CURSOR_X = 25, /* (Deprecated) */ SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */ SVGA_REG_CURSOR_ON = 27, /* (Deprecated) */ @@ -208,7 +218,13 @@ enum { SVGA_REG_MAX_PRIMARY_MEM = 50, SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, - SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */ + /* + * Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that + * don't know how to convert to a 64-bit byte value without overflowing. + * (See SVGA_REG_GBOBJECT_MEM_SIZE_KB). + */ + SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, + SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */ SVGA_REG_CMD_PREPEND_LOW = 53, SVGA_REG_CMD_PREPEND_HIGH = 54, @@ -218,7 +234,59 @@ enum { SVGA_REG_BLANK_SCREEN_TARGETS = 58, SVGA_REG_CAP2 = 59, SVGA_REG_DEVEL_CAP = 60, - SVGA_REG_TOP = 61, /* Must be 1 more than the last register */ + + /* + * Allow the guest to hint to the device which driver is running. + * + * This should not generally change device behavior, but might be + * convenient to work-around specific bugs in guest drivers. + * + * Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID, + * and then fill out all of the version registers that they have defined. + * + * After the driver has written all of the registers, they should + * then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the + * SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished. + * + * The SVGA_REG_GUEST_DRIVER_ID values are defined below by the + * SVGARegGuestDriverId enum. + * + * The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific, + * but ideally should encode a monotonically increasing number that allows + * the device to perform inequality checks against ranges of driver versions. + */ + SVGA_REG_GUEST_DRIVER_ID = 61, + SVGA_REG_GUEST_DRIVER_VERSION1 = 62, + SVGA_REG_GUEST_DRIVER_VERSION2 = 63, + SVGA_REG_GUEST_DRIVER_VERSION3 = 64, + SVGA_REG_CURSOR_MOBID = 65, + SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66, + SVGA_REG_CURSOR_MAX_DIMENSION = 67, + + SVGA_REG_FIFO_CAPS = 68, + SVGA_REG_FENCE = 69, + + SVGA_REG_RESERVED1 = 70, + SVGA_REG_RESERVED2 = 71, + SVGA_REG_RESERVED3 = 72, + SVGA_REG_RESERVED4 = 73, + SVGA_REG_RESERVED5 = 74, + SVGA_REG_SCREENDMA = 75, + + /* + * The maximum amount of guest-backed objects that the device can have + * resident at a time. Guest-drivers should keep their working set size + * below this limit for best performance. + * + * Note that this value is in kilobytes, and not bytes, because the actual + * number of bytes might be larger than can fit in a 32-bit register. + * + * PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES. + * (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB). + */ + SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76, + + SVGA_REG_TOP = 77, /* Must be 1 more than the last register */ SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */ /* Next 768 (== 256*3) registers exist for colormap */ @@ -229,6 +297,20 @@ enum { the use of the current SVGA driver. */ }; + +/* + * Values for SVGA_REG_GUEST_DRIVER_ID. + */ +typedef enum SVGARegGuestDriverId { + SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0, + SVGA_REG_GUEST_DRIVER_ID_WDDM = 1, + SVGA_REG_GUEST_DRIVER_ID_LINUX = 2, + SVGA_REG_GUEST_DRIVER_ID_MAX, + + SVGA_REG_GUEST_DRIVER_ID_SUBMIT = MAX_UINT32, +} SVGARegGuestDriverId; + + /* * Guest memory regions (GMRs): * @@ -416,7 +498,6 @@ typedef enum { SVGA_CB_CONTEXT_0 = 0x0, SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */ SVGA_CB_CONTEXT_MAX = 0x2, - SVGA_CB_CONTEXT_HP_MAX = 0x2, } SVGACBContext; @@ -733,9 +814,6 @@ SVGASignedPoint; * and must not be reused. Those capabilities will never be reported * by new versions of the SVGA device. * - * XXX: Add longer descriptions for each capability, including a list - * of the new features that each capability provides. - * * SVGA_CAP_IRQMASK -- * Provides device interrupts. Adds device register SVGA_REG_IRQMASK * to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to @@ -842,17 +920,51 @@ SVGASignedPoint; * Allow the IntraSurfaceCopy command. * * SVGA_CAP2_DX2 -- - * Allow the DefineGBSurface_v3, WholeSurfaceCopy. + * Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and + * HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register. + * + * SVGA_CAP2_GB_MEMSIZE_2 -- + * Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register. + * + * SVGA_CAP2_SCREENDMA_REG -- + * Allow the SVGA_REG_SCREENDMA register. + * + * SVGA_CAP2_OTABLE_PTDEPTH_2 -- + * Allow 2 level page tables for OTable commands. + * + * SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT -- + * Allow a stretch blt from a non-multisampled surface to a multisampled + * surface. + * + * SVGA_CAP2_CURSOR_MOB -- + * Allow the SVGA_REG_CURSOR_MOBID register. + * + * SVGA_CAP2_MSHINT -- + * Allow the SVGA_REG_MSHINT register. + * + * SVGA_CAP2_DX3 -- + * Allows the DefineGBSurface_v4 command. + * Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob, + * and DXBindStreamOutput commands if 3D is also available. + * Allows the DXPredStagingCopy and DXStagingCopy commands if SM41 + * is also available. * * SVGA_CAP2_RESERVED -- * Reserve the last bit for extending the SVGA capabilities to some * future mechanisms. */ -#define SVGA_CAP2_NONE 0x00000000 -#define SVGA_CAP2_GROW_OTABLE 0x00000001 -#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002 -#define SVGA_CAP2_DX2 0x00000004 -#define SVGA_CAP2_RESERVED 0x80000000 +#define SVGA_CAP2_NONE 0x00000000 +#define SVGA_CAP2_GROW_OTABLE 0x00000001 +#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002 +#define SVGA_CAP2_DX2 0x00000004 +#define SVGA_CAP2_GB_MEMSIZE_2 0x00000008 +#define SVGA_CAP2_SCREENDMA_REG 0x00000010 +#define SVGA_CAP2_OTABLE_PTDEPTH_2 0x00000020 +#define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040 +#define SVGA_CAP2_CURSOR_MOB 0x00000080 +#define SVGA_CAP2_MSHINT 0x00000100 +#define SVGA_CAP2_DX3 0x00000400 +#define SVGA_CAP2_RESERVED 0x80000000 /* @@ -875,7 +987,9 @@ typedef enum { SVGABackdoorCapFifoCaps = 1, SVGABackdoorCap3dHWVersion = 2, SVGABackdoorCapDeviceCaps2 = 3, - SVGABackdoorCapMax = 4, + SVGABackdoorCapDevelCaps = 4, + SVGABackdoorDevelRenderer = 5, + SVGABackdoorCapMax = 6, } SVGABackdoorCapType; @@ -1055,103 +1169,80 @@ enum { /* * FIFO Synchronization Registers * - * This explains the relationship between the various FIFO - * sync-related registers in IOSpace and in FIFO space. - * * SVGA_REG_SYNC -- * - * The SYNC register can be used in two different ways by the guest: - * - * 1. If the guest wishes to fully sync (drain) the FIFO, - * it will write once to SYNC then poll on the BUSY - * register. The FIFO is sync'ed once BUSY is zero. - * - * 2. If the guest wants to asynchronously wake up the host, - * it will write once to SYNC without polling on BUSY. - * Ideally it will do this after some new commands have - * been placed in the FIFO, and after reading a zero - * from SVGA_FIFO_BUSY. - * - * (1) is the original behaviour that SYNC was designed to - * support. Originally, a write to SYNC would implicitly - * trigger a read from BUSY. This causes us to synchronously - * process the FIFO. - * - * This behaviour has since been changed so that writing SYNC - * will *not* implicitly cause a read from BUSY. Instead, it - * makes a channel call which asynchronously wakes up the MKS - * thread. - * - * New guests can use this new behaviour to implement (2) - * efficiently. This lets guests get the host's attention - * without waiting for the MKS to poll, which gives us much - * better CPU utilization on SMP hosts and on UP hosts while - * we're blocked on the host GPU. - * - * Old guests shouldn't notice the behaviour change. SYNC was - * never guaranteed to process the entire FIFO, since it was - * bounded to a particular number of CPU cycles. Old guests will - * still loop on the BUSY register until the FIFO is empty. - * - * Writing to SYNC currently has the following side-effects: - * - * - Sets SVGA_REG_BUSY to TRUE (in the monitor) - * - Asynchronously wakes up the MKS thread for FIFO processing - * - The value written to SYNC is recorded as a "reason", for - * stats purposes. - * - * If SVGA_FIFO_BUSY is available, drivers are advised to only - * write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set - * SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will - * eventually set SVGA_FIFO_BUSY on its own, but this approach - * lets the driver avoid sending multiple asynchronous wakeup - * messages to the MKS thread. + * The SYNC register can be used by the guest driver to signal to the + * device that the guest driver is waiting for previously submitted + * commands to complete. + * + * When the guest driver writes to the SYNC register, the device sets + * the BUSY register to TRUE, and starts processing the submitted commands + * (if it was not already doing so). When all previously submitted + * commands are finished and the device is idle again, it sets the BUSY + * register back to FALSE. (If the guest driver submits new commands + * after writing the SYNC register, the new commands are not guaranteed + * to have been procesesd.) + * + * When guest drivers are submitting commands using the FIFO, the device + * periodically polls to check for new FIFO commands when idle, which may + * introduce a delay in command processing. If the guest-driver wants + * the commands to be processed quickly (which it typically does), it + * should write SYNC after each batch of commands is committed to the + * FIFO to immediately wake up the device. For even better performance, + * the guest can use the SVGA_FIFO_BUSY register to avoid these extra + * SYNC writes if the device is already active, using the technique known + * as "Ringing the Doorbell" (described below). (Note that command + * buffer submission implicitly wakes up the device, and so doesn't + * suffer from this problem.) + * + * The SYNC register can also be used in combination with BUSY to + * synchronously ensure that all SVGA commands are processed (with both + * the FIFO and command-buffers). To do this, the guest driver should + * write to SYNC, and then loop reading BUSY until BUSY returns FALSE. + * This technique is known as a "Legacy Sync". * * SVGA_REG_BUSY -- * * This register is set to TRUE when SVGA_REG_SYNC is written, - * and it reads as FALSE when the FIFO has been completely - * drained. - * - * Every read from this register causes us to synchronously - * process FIFO commands. There is no guarantee as to how many - * commands each read will process. + * and is set back to FALSE when the device has finished processing + * all commands and is idle again. * - * CPU time spent processing FIFO commands will be billed to - * the guest. + * Every read from the BUSY reigster will block for an undefined + * amount of time (normally until the device finishes some interesting + * work unit), or the device is idle. * - * New drivers should avoid using this register unless they - * need to guarantee that the FIFO is completely drained. It - * is overkill for performing a sync-to-fence. Older drivers - * will use this register for any type of synchronization. + * Guest drivers can also do a partial Legacy Sync to check for some + * particular condition, for instance by stopping early when a fence + * passes before BUSY has been set back to FALSE. This is particularly + * useful if the guest-driver knows that it is blocked waiting on the + * device, because it will yield CPU time back to the host. * * SVGA_FIFO_BUSY -- * - * This register is a fast way for the guest driver to check - * whether the FIFO is already being processed. It reads and - * writes at normal RAM speeds, with no monitor intervention. - * - * If this register reads as TRUE, the host is guaranteeing that - * any new commands written into the FIFO will be noticed before - * the MKS goes back to sleep. + * The SVGA_FIFO_BUSY register is a fast way for the guest driver to check + * whether the device is actively processing FIFO commands before writing + * the more expensive SYNC register. * - * If this register reads as FALSE, no such guarantee can be - * made. + * If this register reads as TRUE, the device is actively processing + * FIFO commands. * - * The guest should use this register to quickly determine - * whether or not it needs to wake up the host. If the guest - * just wrote a command or group of commands that it would like - * the host to begin processing, it should: + * If this register reads as FALSE, the device may not be actively + * processing commands, and the guest driver should try + * "Ringing the Doorbell". * - * 1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further - * action is necessary. + * To Ring the Doorbell, the guest should: * - * 2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest - * code that we've already sent a SYNC to the host and we - * don't need to send a duplicate. + * 1. Have already written their batch of commands into the FIFO. + * 2. Check if the SVGA_FIFO_BUSY register is available by reading + * SVGA_FIFO_MIN. + * 3. Read SVGA_FIFO_BUSY. If it reads as TRUE, the device is actively + * processing FIFO commands, and no further action is necessary. + * 4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC. * - * 3. Write a reason to SVGA_REG_SYNC. This will send an - * asynchronous wakeup to the MKS thread. + * For maximum performance, this procedure should be followed after + * every meaningful batch of commands has been written into the FIFO. + * (Normally when the underlying application signals it's finished a + * meaningful work unit by calling Flush.) */ @@ -1164,9 +1255,6 @@ enum { * Video -- SVGA Video overlay units are supported * Escape -- Escape command is supported * - * XXX: Add longer descriptions for each capability, including a list - * of the new features that each capability provides. - * * SVGA_FIFO_CAP_SCREEN_OBJECT -- * * Provides dynamic multi-screen rendering, for improved Unity and @@ -1278,6 +1366,15 @@ enum { #define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff +/* + * ScreenDMA Register Values + */ + +#define SVGA_SCREENDMA_REG_UNDEFINED 0 +#define SVGA_SCREENDMA_REG_NOT_PRESENT 1 +#define SVGA_SCREENDMA_REG_PRESENT 2 +#define SVGA_SCREENDMA_REG_MAX 3 + /* * Video overlay support */ @@ -1664,6 +1761,80 @@ struct { SVGAFifoCmdDefineAlphaCursor; +/* + * Provide a new large cursor image, as an AND/XOR mask. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + uint32 andMaskDepth; + uint32 xorMaskDepth; + /* + * Followed by scanline data for AND mask, then XOR mask. + * Each scanline is padded to a 32-bit boundary. + */ +} +#include "vmware_pack_end.h" +SVGAGBColorCursorHeader; + + +/* + * Provide a new large cursor image, in 32-bit BGRA format. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + /* Followed by scanline data */ +} +#include "vmware_pack_end.h" +SVGAGBAlphaCursorHeader; + + /* + * Define the SVGA guest backed cursor types + */ + +typedef enum { + SVGA_COLOR_CURSOR = 0, + SVGA_ALPHA_CURSOR = 1, +} SVGAGBCursorType; + +/* + * Provide a new large cursor image. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGBCursorType type; + union { + SVGAGBColorCursorHeader colorHeader; + SVGAGBAlphaCursorHeader alphaHeader; + } header; + uint32 sizeInBytes; + /* + * Followed by the cursor data + */ +} +#include "vmware_pack_end.h" +SVGAGBCursorHeader; + + /* * SVGA_CMD_UPDATE_VERBOSE -- * @@ -2061,9 +2232,12 @@ SVGAFifoCmdRemapGMR2; #define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024) #define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024) #define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024) -#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024) -#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024) -#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024) #define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */ @@ -2086,4 +2260,6 @@ SVGAFifoCmdRemapGMR2; #define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024) #define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024) +#define SVGA_PCI_REGS_PAGES (1) + #endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h index 350bbc6fab02..beddccee40f6 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h @@ -37,6 +37,7 @@ typedef s8 int8; typedef uint64 PA; typedef uint32 PPN; +typedef uint32 PPN32; typedef uint64 PPN64; typedef bool Bool; -- 2.17.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel