On Mon, Mar 16, 2020 at 10:33 AM Tomek Bury <tomek.bury@xxxxxxxxx> wrote: > > > GL and GLES are not relevant. What is relevant is EGL, which defines > > interfaces to make things work on the native platform. > Yes and no. This is what EGL spec says about sharing a texture between contexts: > > "OpenGL and OpenGL ES makes no attempt to synchronize access to > texture objects. If a texture object is bound to more than one > context, then it is up to the programmer to ensure that the contents > of the object are not being changed via one context while another > context is using the texture object for rendering. The results of > changing a texture object while another context is using it are > undefined." > > There are similar statements with regards to the lack of > synchronisation guarantees for EGL images or between GL and native > rendering, etc. But the main thing here is that EGL and Vulkan differ > significantly. The eglSwapBuffers() is expected to post an unspecified > "back buffer" to the display system using some internal driver magic. > EGL driver is then expected to obtain another back buffer at some > unspecified point in the future. Vulkan on the other hand is very > specific and explicit. The vkQueuePresentKHR() is expected to post a > specific vkImage with an explicit set of set of semaphores. Another > image is obtained through vkAcquireNextImageKHR() and it's the > application's decision whether it wants a fence, a semaphore, both or > none with the acquired buffer. The implicit synchronisation doesn't > mix well with Vulkan drivers and requires a lot of extra plumbing in > the WSI code. Yes, and that (the Vulkan issues in particular) is what I'm trying to fix. :-) (among other things...) Assuming the kernel patch I linked to, your usermode driver could stuff fences in the dma-buf without having that be part of your kernel driver. This assumes, of course, that your kernel driver supports sync_file. > > If you are using EGL_WL_bind_wayland_display, then one of the things > > it is explicitly allowed/expected to do is to create a Wayland > > protocol interface between client and compositor, which can be used to > > pass buffer handles and metadata in a platform-specific way. Adding > > synchronisation is also possible. > Only one-way synchronisation is possible with this mechanism. There's > a standard protocol for recycling buffers - wl_buffer_release() so > buffer hand-over from the compositor to client remains unsynchronised > > - see below. > > > > The most troublesome part was Wayland buffer release mechanism, as it only involves a CPU signalling over Wayland IPC, without any 3D driver involvement. The choices were: explicit synchronisation extension or a buffer copy in the compositor (i.e. compositor textures from the copy, so the client can re-write the original), or some implicit synchronisation in kernel space (but that wasn't an option in Broadcom driver). > > > > You can add your own explicit synchronisation extension. > I could but that requires implementing in in the driver and in a > number of compositors, therefore a standard extension > zwp_linux_explicit_synchronization_v1 is much better choice here than > a custom one. I think you may be missing what Daniel is saying. Wayland allows you to do basically anything you want within your client and server-side EGL implementations. That could include the server-side EGL sending an event with a fence every single time a flush operation happens in the server-side GL/GLES implementation. (Could be glFlush, glFinish, eglSwapBuffers, or other things). Since wayland protocol events are ordered, the client-side EGL implementation would get the most recent flush event before it got the wl_buffer::release. I fully agree that it's rather cumbersome though. > > In every cross-process and cross-subsystem usecase, synchronisation is > > obviously required. The two options for this are to implement kernel > > support for implicit synchronisation (as everyone else has done), > That would require major changes in driver architecture or a 2nd > mechanisms doing the same thing but in kernel space - both are > non-starters. > > > or implement generic support for explicit synchronisation (as we have > > been working on with implementations inside Weston and Exosphere at > > least), > The zwp_linux_explicit_synchronization_v1 is a good step forward. I'm > using this extension as a main synchronisation mechanism in EGL and > Vulkan driver whenever available. I remember that Gustavo Padovan was > working on explicit sync support in the display system some time ago. > I hope it got merged into kernel by now, but I don't know to what > extend it's actually being used. It is supported by KMS/atomic. Legacy KMS, however, does not support it. > > or implement private support for explicit synchronisation, > If everything else fails, that would be the last resort scenario, but > far from ideal and very costly in terms of implementation and > maintenance as it would require maintaining custom patches for various > 3rd party components or littering them with multiple custom explicit > synchronisation schemes. If you want to see explicit synchronization everywhere, I would very much like to see more developers driving its adoption. I implemented support in the Intel Vulkan driver last week: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4169 Hopefully, that will provide some motivation for other compositors (kwin, gnome-shell, etc.) because they now have a real user of it in an upstream driver for a major desktop platform and not just a few weston examples. However, someone is going to have to drive the actual development in those compositors. I'd be very happy if more people got involved, :-) --Jason _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel