Re: [RFC PATCH 0/8] *** Per context fencing ***

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On Thu, Mar 12, 2020 at 2:29 AM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote:
On Wed, Mar 11, 2020 at 04:36:16PM -0700, Gurchetan Singh wrote:
> On Wed, Mar 11, 2020 at 3:36 AM Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote:
>
> >   Hi,
> >
> > > I should've been more clear -- this is an internal cleanup/preparation
> > and
> > > the per-context changes are invisible to host userspace.
> >
> > Ok, it wasn't clear that you don't flip the switch yet.  In general the
> > commit messages could be a bit more verbose ...
> >
> > I'm wondering though why we need the new fence_id in the first place.
> > Isn't it enough to have per-context (instead of global) last_seq?
> >
>
> Heh, that was to leave open the possibility of multiple timelines per
> context.  Roughly speaking,
>
> V2 -- multiple processes
> V3 -- multiple processes and multiple threads (due to VK multi-threaded
> command buffers)
>
> I think we all agree on V2.  It seems we still have to discuss V3
> (multi-queue, thread pools, a fence context associated with each thread) a
> bit more before we start landing pieces.

While thinking about the whole thing a bit more ...
Do we need virtio_gpu_ctrl_hdr->fence_id at all?

A fence ID could be useful for sharing fences across virtio devices.  Think FENCE_ASSIGN_UUID, akin to  RESOURCE_ASSIGN_UUID (+dstevens@).
 
At virtio level it is pretty simple:  The host completes the SUBMIT_3D
virtio command when it finished rendering, period. 

On the guest side we don't need the fence_id.  The completion callback
gets passed the virtio_gpu_vbuffer, so it can figure which command did
actually complete without looking at virtio_gpu_ctrl_hdr->fence_id.

On the host side we depend on the fence_id right now, but only because
that is the way the virgl_renderer_callbacks->write_fence interface is
designed.  We have to change that anyway for per-context (or whatever)
fences, so it should not be a problem to drop the fence_id dependency
too and just pass around an opaque pointer instead.

For multiple GPU timelines per context, the (process local) sync object handle looks interesting:

https://patchwork.kernel.org/patch/9758565/

Some have extended EXECBUFFER to support this flow:

https://patchwork.freedesktop.org/patch/msgid/1499289202-25441-1-git-send-email-jason.ekstrand@xxxxxxxxx


cheers,
  Gerd

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