Re: [PATCH 14/15] drm/radeon: record what is next valid wptr for each ring v3

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On Tue, Jul 17, 2012 at 8:51 AM, Alex Deucher <alexdeucher@xxxxxxxxx> wrote:
> On Tue, Jul 17, 2012 at 4:49 AM, Christian König
> <deathsimple@xxxxxxxxxxx> wrote:
>> On 17.07.2012 01:13, Alex Deucher wrote:
>>>
>>> On Fri, Jul 13, 2012 at 9:57 AM, Alex Deucher <alexdeucher@xxxxxxxxx>
>>> wrote:
>>>>
>>>> On Fri, Jul 13, 2012 at 9:46 AM, Christian König
>>>> <deathsimple@xxxxxxxxxxx> wrote:
>>>>>
>>>>> On 13.07.2012 14:27, Alex Deucher wrote:
>>>>>>
>>>>>> On Fri, Jul 13, 2012 at 5:09 AM, Christian König
>>>>>> <deathsimple@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>> On 12.07.2012 18:36, Alex Deucher wrote:
>>>>>>>>
>>>>>>>> On Thu, Jul 12, 2012 at 12:12 PM, Christian König
>>>>>>>> <deathsimple@xxxxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>> Before emitting any indirect buffer, emit the offset of the next
>>>>>>>>> valid ring content if any. This allow code that want to resume
>>>>>>>>> ring to resume ring right after ib that caused GPU lockup.
>>>>>>>>>
>>>>>>>>> v2: use scratch registers instead of storing it into memory
>>>>>>>>> v3: skip over the surface sync for ni and si as well
>>>>>>>>>
>>>>>>>>> Signed-off-by: Jerome Glisse <jglisse@xxxxxxxxxx>
>>>>>>>>> Signed-off-by: Christian König <deathsimple@xxxxxxxxxxx>
>>>>>>>>> ---
>>>>>>>>>     drivers/gpu/drm/radeon/evergreen.c   |    8 +++++++-
>>>>>>>>>     drivers/gpu/drm/radeon/ni.c          |   11 ++++++++++-
>>>>>>>>>     drivers/gpu/drm/radeon/r600.c        |   18 ++++++++++++++++--
>>>>>>>>>     drivers/gpu/drm/radeon/radeon.h      |    1 +
>>>>>>>>>     drivers/gpu/drm/radeon/radeon_ring.c |    4 ++++
>>>>>>>>>     drivers/gpu/drm/radeon/rv770.c       |    4 +++-
>>>>>>>>>     drivers/gpu/drm/radeon/si.c          |   22
>>>>>>>>> +++++++++++++++++++---
>>>>>>>>>     7 files changed, 60 insertions(+), 8 deletions(-)
>>>>>>>>>
>>>>>>>>> diff --git a/drivers/gpu/drm/radeon/evergreen.c
>>>>>>>>> b/drivers/gpu/drm/radeon/evergreen.c
>>>>>>>>> index f39b900..40de347 100644
>>>>>>>>> --- a/drivers/gpu/drm/radeon/evergreen.c
>>>>>>>>> +++ b/drivers/gpu/drm/radeon/evergreen.c
>>>>>>>>> @@ -1368,7 +1368,13 @@ void evergreen_ring_ib_execute(struct
>>>>>>>>> radeon_device *rdev, struct radeon_ib *ib)
>>>>>>>>>            /* set to DX10/11 mode */
>>>>>>>>>            radeon_ring_write(ring, PACKET3(PACKET3_MODE_CONTROL,
>>>>>>>>> 0));
>>>>>>>>>            radeon_ring_write(ring, 1);
>>>>>>>>> -       /* FIXME: implement */
>>>>>>>>> +
>>>>>>>>> +       if (ring->rptr_save_reg) {
>>>>>>>>> +               uint32_t next_rptr = ring->wptr + 2 + 4;
>>>>>>>>> +               radeon_ring_write(ring, PACKET0(ring->rptr_save_reg,
>>>>>>>>> 0));
>>>>>>>>> +               radeon_ring_write(ring, next_rptr);
>>>>>>>>> +       }
>>>>>>>>
>>>>>>>> On r600 and newer please use SET_CONFIG_REG rather than Packet0.
>>>>>>>
>>>>>>> Why? Please note that it's on purpose that this doesn't interfere with
>>>>>>> the
>>>>>>> top/bottom of pipe handling and the draw commands, e.g. the register
>>>>>>> write
>>>>>>> isn't associated with drawing but instead just marks the beginning of
>>>>>>> parsing the IB.
>>>>>>
>>>>>> Packet0's are have been semi-deprecated since r600.  They still work,
>>>>>> but the CP guys recommend using the appropriate packet3 whenever
>>>>>> possible.
>>>>>
>>>>> Ok, that makes sense.
>>>>>
>>>>> Any further comments on the patchset, or can I send that to Dave for
>>>>> merging
>>>>> now?
>>>>
>>>> Other than that, it looks good to me.  For the series:
>>>>
>>>> Reviewed-by: Alex Deucher <alexander.deucher@xxxxxxx>
>>>
>>> Thinking about this more, we should probably support a memory
>>> locations as well in case there are rings that can't write to
>>> registers and since most things now use memory (fences, etc.), I'm not
>>> sure we'll always have scratch regs to use.
>>
>> The number of scratch registers could get a bit tight if we really get so
>> much rings with the next hw generation, but I thing that this should do it
>> for now.
>>
>> We can always extend it in the future to also support a memory location, but
>> then we also make sure that writing to that memory location really works as
>> expected. Just remember the trouble we had with AGP and scratch writebacks.
>>
>
> Ok, I'll put a new patch on top when we need it.
>
> Alex

My first version used memory write and i think we should forget about
AGP this will never gonna happen again (if i were in the mob i would
say that we made them an offer they could not refuse ;))

Cheers,
Jerome
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