On 17.07.2012 01:13, Alex Deucher wrote:
On Fri, Jul 13, 2012 at 9:57 AM, Alex Deucher <alexdeucher@xxxxxxxxx> wrote:
On Fri, Jul 13, 2012 at 9:46 AM, Christian König
<deathsimple@xxxxxxxxxxx> wrote:
On 13.07.2012 14:27, Alex Deucher wrote:
On Fri, Jul 13, 2012 at 5:09 AM, Christian König
<deathsimple@xxxxxxxxxxx> wrote:
On 12.07.2012 18:36, Alex Deucher wrote:
On Thu, Jul 12, 2012 at 12:12 PM, Christian König
<deathsimple@xxxxxxxxxxx> wrote:
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use scratch registers instead of storing it into memory
v3: skip over the surface sync for ni and si as well
Signed-off-by: Jerome Glisse <jglisse@xxxxxxxxxx>
Signed-off-by: Christian König <deathsimple@xxxxxxxxxxx>
---
drivers/gpu/drm/radeon/evergreen.c | 8 +++++++-
drivers/gpu/drm/radeon/ni.c | 11 ++++++++++-
drivers/gpu/drm/radeon/r600.c | 18 ++++++++++++++++--
drivers/gpu/drm/radeon/radeon.h | 1 +
drivers/gpu/drm/radeon/radeon_ring.c | 4 ++++
drivers/gpu/drm/radeon/rv770.c | 4 +++-
drivers/gpu/drm/radeon/si.c | 22 +++++++++++++++++++---
7 files changed, 60 insertions(+), 8 deletions(-)
diff --git a/drivers/gpu/drm/radeon/evergreen.c
b/drivers/gpu/drm/radeon/evergreen.c
index f39b900..40de347 100644
--- a/drivers/gpu/drm/radeon/evergreen.c
+++ b/drivers/gpu/drm/radeon/evergreen.c
@@ -1368,7 +1368,13 @@ void evergreen_ring_ib_execute(struct
radeon_device *rdev, struct radeon_ib *ib)
/* set to DX10/11 mode */
radeon_ring_write(ring, PACKET3(PACKET3_MODE_CONTROL, 0));
radeon_ring_write(ring, 1);
- /* FIXME: implement */
+
+ if (ring->rptr_save_reg) {
+ uint32_t next_rptr = ring->wptr + 2 + 4;
+ radeon_ring_write(ring, PACKET0(ring->rptr_save_reg,
0));
+ radeon_ring_write(ring, next_rptr);
+ }
On r600 and newer please use SET_CONFIG_REG rather than Packet0.
Why? Please note that it's on purpose that this doesn't interfere with
the
top/bottom of pipe handling and the draw commands, e.g. the register
write
isn't associated with drawing but instead just marks the beginning of
parsing the IB.
Packet0's are have been semi-deprecated since r600. They still work,
but the CP guys recommend using the appropriate packet3 whenever
possible.
Ok, that makes sense.
Any further comments on the patchset, or can I send that to Dave for merging
now?
Other than that, it looks good to me. For the series:
Reviewed-by: Alex Deucher <alexander.deucher@xxxxxxx>
Thinking about this more, we should probably support a memory
locations as well in case there are rings that can't write to
registers and since most things now use memory (fences, etc.), I'm not
sure we'll always have scratch regs to use.
The number of scratch registers could get a bit tight if we really get
so much rings with the next hw generation, but I thing that this should
do it for now.
We can always extend it in the future to also support a memory location,
but then we also make sure that writing to that memory location really
works as expected. Just remember the trouble we had with AGP and scratch
writebacks.
Christian.
Alex
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