On Mi, 2020-02-26 at 15:31 +0000, Schrempf Frieder wrote: > On 25.02.20 09:13, Frieder Schrempf wrote: > > Hi Lucas, > > > > On 24.02.20 12:08, Lucas Stach wrote: > > > On Mo, 2020-02-24 at 10:53 +0000, Schrempf Frieder wrote: > > > > Hi Lucas, > > > > > > > > On 24.02.20 11:37, Lucas Stach wrote: > > > > > Hi Frieder, > > > > > > > > > > On Mo, 2020-02-24 at 10:28 +0000, Schrempf Frieder wrote: > > > > > > On 20.02.20 19:58, Chris Healy wrote: > > > > > > > For the jerkey transitions, can you determine if this is a symptom of > > > > > > > a low framerate or dropped frames or something else? > > > > > > > > > > > > > > Perhaps you can start your app with > > > > > > > "GALLIUM_HUD=fps,cpu,draw-calls,frametime". This may give some > > > > > > > clues. > > > > > > > > > > > > The framerate seems ok. I get something between 50 and 70 FPS. > > > > > > > > > > > > I have a Qt demo app with a menu and an animated 'ball' that moves > > > > > > across the screen. When the menu is visible, the ball movement is > > > > > > really > > > > > > jerky (ball seems to 'jump back and forth' instead of moving > > > > > > linearly). > > > > > > > > > > > > As soon as I hide the menu and show the animation fullscreen, the > > > > > > movements are perfectly smooth. > > > > > > > > > > > > Running the same app with software rendering, everything looks > > > > > > good, too. > > > > > > > > > > > > No idea what that means, though. I probably need to look at the > > > > > > code of > > > > > > the app and do some more experiments to get a better idea of what > > > > > > might > > > > > > cause the distortion. > > > > > > > > > > > > Unless some of the graphics experts here already have an idea of what > > > > > > can cause and/or how to debug such an issue!? > > > > > > > > > > Which driver is used for the display side? It seems like the display > > > > > side doesn't properly handle the dma fences used to synchronize scanout > > > > > and rendering. > > > > > > > > I ported/picked the drivers for the LCDIF and DSI controllers from > > > > development branch of the 5.4-based vendor kernel [1] to our own > > > > v5.4-based kernel [2]. So it is quite probable, that something could be > > > > wrong here. > > > > > > Please just use DRM_MXSFB for the display side, instead of the > > > downstream driver. > > > > Hm, good idea. I somehow forgot about the fact, that there is an > > upstream driver for the LCDIF controller. On first try I couldn't get it > > to run on the i.MX8MM, but I suspect that's due to some reset, > > power-domain or clock setup, that is missing upstream. I will see if I > > can get any further with this. > > So I had a closer look and while the DRM_MXSFB looks ok on its own, I > have some problem with the rest of the i.MX8MM display subsystem. > > The vendor stack, that I'm currently using integrates into the imx-drm > master/core driver [1] that binds all the components of the display > subsystem, such as the LCDIF driver and the integrated SEC_DSIM DSI bridge. > > And because of my lack of DRM skills, I have no idea how to get the > DRM_MXSFB driver to bind to the imx-drm core, instead of running > separately and connecting directly to some panel as it is done for > i.MX23/28 and i.MX6SX/UL. It's a separate hardware and it's a pretty major design issue of the downstream driver that it integrates into imx-drm. You don't want this with the upstream driver. Maybe Guido (CCed) can give you some clues, as apparently he is using the mainline eLCDIF driver + some patches to drive the DSI display path on i.MX8MQ. A lot of this will probably be transferable to the i.MX8MM display path. Regards, Lucas _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel