On Mon, 24 Feb 2020 at 11:06, Gerd Hoffmann <kraxel@xxxxxxxxxx> wrote: > > On Fri, Feb 21, 2020 at 04:54:02PM -0800, Gurchetan Singh wrote: > > On Fri, Feb 21, 2020 at 3:06 PM Chia-I Wu <olvaffe@xxxxxxxxx> wrote: > > > > > > On Wed, Feb 19, 2020 at 2:34 PM Gurchetan Singh > > > <gurchetansingh@xxxxxxxxxxxx> wrote: > > > > > > > > For old userspace, initialization will still be implicit. > > > > > > > > For backwards compatibility, enqueue virtio_gpu_cmd_context_create after > > > > the first 3D ioctl. > > > > > > > > v3: staticify virtio_gpu_create_context > > > > remove notify to batch vm-exit > > > > v6: Remove nested 3D checks (emil.velikov): > > > > - unify 3D check in resource create > > > > - VIRTIO_GPU_CMD_GET_CAPSET is listed as a 2D ioctl, added a > > > > 3D check there. > > > I missed this change. Why do we need a context to get capsets? Is > > > this a workaround or something? > > > > No, don't need a context to get a capset. The patch tries to create a > > context when a 3D userspace first talks to the host, not when a 3D > > userspace first needs a context ID. If the latter is preferred, we > > can do that too. > > I think it makes sense to exclude the capset ioctls here. > > Possibly they are used for non-3d-related capabilities at some > point in the future. > > Also userspace gets capsets while checking device capabilities > and possibly does so before deciding how to drive the device. > Virglrenderer creates the internal/base GL* context during virgl_renderer_init(). Based upon which the caps are populated. Personally I don't have a preference for/against dropping the virtio_gpu_create_context(). Yet it does seems safe to omit. HTH Emil _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel