https://bugzilla.kernel.org/show_bug.cgi?id=206231 --- Comment #45 from Sylvain BERTRAND (sylvain.bertrand@xxxxxxxxx) --- On Fri, Jan 24, 2020 at 09:47:44PM +0000, bugzilla-daemon@xxxxxxxxxxxxxxxxxxx wrote: > In other words, this presumes the shaders submitted for compilation by dirt > rally engine are different each time the game is run ??? It may be related to the brand new mesa/src/gallium/auxiliary/util/u_live_shader_cache.c I don't know the inner details of this (I stay away from anything GL), but it seems there are some GL shader usages which which will trigger a full compilation of an already compiled shader. @alex, maybe that's what you were talking about? As I said, I may be totally wrong though. -- You are receiving this mail because: You are watching the assignee of the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel