On Wed, 4 Dec 2019 at 13:24, Thomas Zimmermann <tzimmermann@xxxxxxx> wrote: > > Udl's damage-handling code requires clean up before switching the driver > to simple-pipe helpers. Patches 1, 2 and 7 remove unused state variables > and statistics. Patches 3 to 5 reorganizes the damage handler to be more > readable. Patch 6 moves dma-buf begin/end calls into the damage handler, > so it will run during page-flip andmodeset operations. > > The patchset has been tested by running fbdev console emulation, X11, and > Weston with a DisplayLink adapter. > > Thomas Zimmermann (7): > drm/udl: Remove unused statistics counters > drm/udl: Don't track number of identical and sent pixels per line > drm/udl: Vmap framebuffer after all tests succeeded in damage handling > drm/udl: Move clip-rectangle code out of udl_handle_damage() > drm/udl: Move log-cpp code out of udl_damage_handler() > drm/udl: Begin/end access to imported buffers in damage-handler > drm/udl: Remove field lost_pixels from struct udl_device > There's a bugfix request in 6/7. Regardless if you squash it in or choose to keep it separate, the series is: Reviewed-by: Emil Velikov <emil.velikov@xxxxxxxxxxxxx> Thanks Emil _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel