Comment # 236
on bug 111481
from Alex Deucher
(In reply to Marko Popovic from comment #235) > (In reply to Alex Deucher from comment #233) > > Does attachment 145971 [details] [review] [review] [review] help? > > No, this is for flip hangs that only happen in some games, random SDMA hangs > are still present, but SDMA is disabled in MESA20 so for the timebeing it > should be more stable. They may be related. If the SDMA is waiting on a fence from the display engine it would time out if that display fence never triggers.
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