Comment # 208
on bug 111481
from ousleyaric@gmail.com
Just making this note at the recommendation of another, I'm reproducing similar behavior across both Linux distributions, and Windows 10. The behavior is as follows: Linux-Manjaro Linux kernel 5.4.0-1-MANJARO, Mesa 20.0.0-devel (git-dd77bdb34b), and LLVM 10.0.0 (compiled from Git master as I recall): Boot, launch Overwatch, or SteamVR. Usually after a period of 1-2 hours, displays will stutter a few times, before a full hang, leaving the last rendered frame on each display. Windows 10: latest insider build as of 11/5/2019: Similar behavior in the end, aside from the duration of stability being 3-4 hours it seems. Launching SteamVR, I can run for 3-4 hours, and then it stutters, hangs for a few seconds, then recovers. Then it'll do the same a few moments later with a longer duration before the recovery. After this repeats a few times, the display either hangs on the last frame, or all displays go black. After this, I have to hard-shutdown the same way as I do for Manjaro. This may not be the exact same behavior, but I don't know of a way to log this particular behavior in Windows.
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