https://bugs.freedesktop.org/show_bug.cgi?id=50338 --- Comment #3 from Vadim Girlin <ptpzz@xxxxxxxxx> 2012-05-26 03:11:52 PDT --- (In reply to comment #2) > The problem is probably still that there are too many registers, except that > message is no longer printed. Yes, you are right. I think the message is not printed because the build fails before that check - register count is checked when the shader is built, to get the exact number with additional temporary registers etc. We can do additional check before the build, to catch more problematic cases, but on the other hand we have the error message anyway, though not so descriptive, and broken shader code won't be used on gpu - so there are no lockups. I doubt that non-LLVM shader backend will be able to handle that shader anytime soon. LLVM backend currently can't handle it due to another problem, but it's going to be fixed. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel