https://bugs.freedesktop.org/show_bug.cgi?id=50338 --- Comment #2 from Török Edwin <edwin+mesa@xxxxxxxxxx> 2012-05-26 01:52:16 PDT --- Tried to bisect and I got to the commit (783e4da72aa203a645737dec81b001341951a942) that introduced GPR limit checking. Before that commit the shader compiles, but the rendered output is wrong (see #50325). However in Mesa git master I don't see the GPR limit error. Bisecting again to see where the GPR limit message was lost I get to the point where GLSL 1.30 was enabled: 12bedaa24ba8f4cdb3f2b58482ce8f9ac5715703 is the first bad commit commit 12bedaa24ba8f4cdb3f2b58482ce8f9ac5715703 Author: Dave Airlie <airlied@xxxxxxxxxx> Date: Sat Apr 21 10:37:08 2012 +0100 r600: enable glsl 1.30 on r700 I've done a piglit run on rv740 and confirmed no regressions. We don't get GL3 on r700 due to transform feedback being busted still. Signed-off-by: Dave Airlie <airlied@xxxxxxxxxx> The problem is probably still that there are too many registers, except that message is no longer printed. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel