Comment # 102
on bug 111481
from Marko Popovic
(In reply to Marko Popovic from comment #101) > Created attachment 145766 [details] > APITrace from Rocket League successful launch > > Ok so since it was unable to be reproduced with that 1 frame long trace, > here I'm attaching a trace file that happens when Rocket League launches > successfully... Maybe you guys can get some information out of the trace on > what might cause the SDMA hangs 80% of the time when launching the game. PS: Hang usually occurs immidiately when games try to launch itself.
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