For a fixed small exponent of 3, it is more efficient to simply use two explicit multiplications rather than calling the int_pow() library function: Aside from the function call overhead, its implementation using repeated squaring means it ends up doing four 64x64 multiplications. Reviewed-by: Daniel Thompson <daniel.thompson@xxxxxxxxxx> Signed-off-by: Rasmus Villemoes <linux@xxxxxxxxxxxxxxxxxx> --- drivers/video/backlight/pwm_bl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/video/backlight/pwm_bl.c b/drivers/video/backlight/pwm_bl.c index 672c5e7cfcd1..273d3fb628a0 100644 --- a/drivers/video/backlight/pwm_bl.c +++ b/drivers/video/backlight/pwm_bl.c @@ -179,7 +179,8 @@ static u64 cie1931(unsigned int lightness, unsigned int scale) if (lightness <= (8 * scale)) { retval = DIV_ROUND_CLOSEST(lightness * 10, 9033); } else { - retval = int_pow((lightness + (16 * scale)) / 116, 3); + retval = (lightness + (16 * scale)) / 116; + retval *= retval * retval; retval = DIV_ROUND_CLOSEST_ULL(retval, (scale * scale)); } -- 2.20.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel