On 9/25/2019 7:25 PM, Ville Syrjala wrote:
From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
Now that the cea mode handling is not 100% tied to the single
array the dummy VIC 0 mode is pretty much pointles. Throw it
out.
Cc: Hans Verkuil <hansverk@xxxxxxxxx>
Cc: Shashank Sharma <shashank.sharma@xxxxxxxxx>
Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
---
drivers/gpu/drm/drm_edid.c | 14 +++++---------
1 file changed, 5 insertions(+), 9 deletions(-)
diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c
index 9f6996323efa..0007004d3221 100644
--- a/drivers/gpu/drm/drm_edid.c
+++ b/drivers/gpu/drm/drm_edid.c
@@ -709,11 +709,9 @@ static const struct minimode extra_modes[] = {
/*
* From CEA/CTA-861 spec.
*
- * Index with VIC.
+ * Index with VIC-1.
Do we want to really do this ? Till now, due to dummy VIC, indexing was
pretty direct as per VIC, which was making the code easy to read and
understand. I would still think that keeping the dummy VIC and adjusting
the size of cea_modes_0[] in the size function, would be something
neater to do, do you think so ?
- Shashank
*/
-static const struct drm_display_mode edid_cea_modes_0[] = {
- /* 0 - dummy, VICs start at 1 */
- { },
+static const struct drm_display_mode edid_cea_modes_1[] = {
/* 1 - 640x480@60Hz 4:3 */
{ DRM_MODE("640x480", DRM_MODE_TYPE_DRIVER, 25175, 640, 656,
752, 800, 0, 480, 490, 492, 525, 0,
@@ -3211,10 +3209,8 @@ static u8 *drm_find_cea_extension(const struct edid *edid)
static const struct drm_display_mode *cea_mode_for_vic(u8 vic)
{
- if (!vic)
- return NULL;
- if (vic < ARRAY_SIZE(edid_cea_modes_0))
- return &edid_cea_modes_0[vic];
+ if (vic >= 1 && vic < 1 + ARRAY_SIZE(edid_cea_modes_1))
+ return &edid_cea_modes_1[vic - 1];
if (vic >= 193 && vic < 193 + ARRAY_SIZE(edid_cea_modes_193))
return &edid_cea_modes_193[vic - 193];
return NULL;
@@ -3227,7 +3223,7 @@ static u8 cea_num_vics(void)
static u8 cea_next_vic(u8 vic)
{
- if (++vic == ARRAY_SIZE(edid_cea_modes_0))
+ if (++vic == 1 + ARRAY_SIZE(edid_cea_modes_1))
vic = 193;
return vic;
}
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