[Bug 111802] SegFault missing slots in framebuffer

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Bug ID 111802
Summary SegFault missing slots in framebuffer
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity not set
Priority not set
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter jeroen@blender.org
QA Contact dri-devel@lists.freedesktop.org

This fault has been detected when using Blender (2.80 or master branch)
Steps to reproduce the error:

1. Start Blender
2. Go to edit mode (press tab)
3. Start Merge vertices tool (press ALT-M)
4. Select any mode (press ENTER)

And a segmentation fault happens.
This has been tested on Mesa 18.2.2, 19.0.8 and 19.3.0~dev.

The root cause is that you have a framebuffer with multiple color slots with
empty slots in between. If there is an empty color slot between the color
slots, all textures after this slot are apparently skipped/discarded.

Our work around is to reuse empty slots with other slots.
`gpu_framebuffer_update_attachments_and_fill_empty_slots`
in
https://developer.blender.org/diffusion/B/browse/master/source/blender/gpu/intern/gpu_framebuffer.c$429-483

This issue also existed in the official AMD drivers, but has been solved to our
knowledge.

https://developer.blender.org/T70187


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