Comment # 86
on bug 110659
from tempel.julian@gmail.com
While the Gallium performance overlay clearly shows a spike in the game's GPU render time, I'm fairly certain it doesn't exist in the actual display output. It's not limited to the character inventory, but instead happens anywhere, even in the main menu. But I neither can see the cursor skipping, nor the camera in game, despite of the graph's spike. I also noticed that there is no such spike when the framerate is below the refreshrate. I also tested if there's something similar to observe in Hitman 2: I reduced visual fidelity to achieve constant 75fps/Hz with vsync, and it always seems to be 100% free of stutter, also when resuming to move the mouse after suspending it for a few seconds.
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