On Mon, Sep 09, 2019 at 01:42:53PM +0000, Ayan Halder wrote: > Add a modifier 'DRM_FORMAT_MOD_ARM_PROTECTED' which denotes that the framebuffer > is allocated in a protected system memory. > Essentially, we want to support EGL_EXT_protected_content in our komeda driver. > > Signed-off-by: Ayan Kumar Halder <ayan.halder@xxxxxxx> > > /-- Note to reviewer > Komeda driver is capable of rendering DRM (Digital Rights Management) protected > content. The DRM content is stored in a framebuffer allocated in system memory > (which needs some special hardware signals for access). > > Let us ignore how the protected system memory is allocated and for the scope of > this discussion, we want to figure out the best way possible for the userspace > to communicate to the drm driver to turn the protected mode on (for accessing the > framebuffer with the DRM content) or off. > > The possible ways by which the userspace could achieve this is via:- > > 1. Modifiers :- This looks to me the best way by which the userspace can > communicate to the kernel to turn the protected mode on for the komeda driver > as it is going to access one of the protected framebuffers. The only problem is > that the current modifiers describe the tiling/compression format. However, it > does not hurt to extend the meaning of modifiers to denote other attributes of > the framebuffer as well. > > The other reason is that on Android, we get an info from Gralloc > (GRALLOC_USAGE_PROTECTED) which tells us that the buffer is protected. This can > be used to set up the modifier/s (AddFB2) during framebuffer creation. How does this mesh with other modifiers, like AFBC? That's where I see the issue here. > > 2. Framebuffer flags :- As of today, this can be one of the two values > ie (DRM_MODE_FB_INTERLACED/DRM_MODE_FB_MODIFIERS). Unlike modifiers, the drm > framebuffer flags are generic to the drm subsystem and ideally we should not > introduce any driver specific constraint/feature. > > 3. Connector property:- I could see the following properties used for DRM > protected content:- > DRM_MODE_CONTENT_PROTECTION_DESIRED / ENABLED :- "This property is used by > userspace to request the kernel protect future content communicated over > the link". Clearly, we are not concerned with the protection attributes of the > transmitter. So, we cannot use this property for our case. > > 4. DRM plane property:- Again, we want to communicate that the framebuffer(which > can be attached to any plane) is protected. So introducing a new plane property > does not help. > > 5. DRM crtc property:- For the same reason as above, introducing a new crtc > property does not help. 6. Just track this as part of buffer allocation, i.e. I think it does matter how you allocate these protected buffers. We could add a "is protected buffer" flag at the dma_buf level for this. So yeah for this stuff here I think we do want the full userspace side, from allocator to rendering something into this protected buffers (no need to also have the entire "decode a protected bitstream part" imo, since that will freak people out). Unfortunately, in my experience, that kills it for upstream :-/ But also in my experience of looking into this for other gpu's, we really need to have the full picture here to make sure we're not screwing this up. -Daniel > > --/ > > --- > include/uapi/drm/drm_fourcc.h | 9 +++++++++ > 1 file changed, 9 insertions(+) > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index 3feeaa3f987a..38e5e81d11fe 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -742,6 +742,15 @@ extern "C" { > */ > #define AFBC_FORMAT_MOD_BCH (1ULL << 11) > > +/* > + * Protected framebuffer > + * > + * The framebuffer is allocated in a protected system memory which can be accessed > + * via some special hardware signals from the dpu. This is used to support > + * 'GRALLOC_USAGE_PROTECTED' in our framebuffer for EGL_EXT_protected_content. > + */ > +#define DRM_FORMAT_MOD_ARM_PROTECTED fourcc_mod_code(ARM, (1ULL << 55)) > + > /* > * Allwinner tiled modifier > * > -- > 2.23.0 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel