Comment # 3
on bug 111669
from Doug Ty
Thanks for the response. Still hanging, unfortunately. While the patch allows me to replay the first apitrace just fine now, I'm still hanging in the same spot ingame. Same messages in journalctl I've captured a new apitrace that recreates the hang with the patch for me. https://drive.google.com/open?id=1WMeuCoZnOOqD0Tbjix6nNpFyVkzzbd94 As suggested in the other thread, AMD_DEBUG=nodma seems to successfully prevent the hang. Unsure if you can see it in the apitrace, but there are usually some artifacts shortly before the hang: stretchy verts, sheep textures turning blue -- these are also not present with nodma It's worth noting that I am getting some general desktop instability and sdma hangs like in the other thread you linked as well. While compiling the kernel patch I got a hang trying to watch a video in Firefox (has happened a couple times before), and previously I've also gotten hangs while loading Half Life 2 maps and closing GIMP. Not sure if any of these could be related. They happen so irregularly that I've been unable to reproduce or capture apitraces for them. Occasionally images on web pages will load corrupted and not display as well, though I can't tell if this is a GPU problem or a browser/network problem. The card works great on my Windows dual boot, so I'm pretty sure it's not a hardware problem. (though I have to use 19.7.5 as anything newer causes Firefox to blue screen me)
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