[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM

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Comment # 31 on bug 111077 from
(In reply to roland@rptd.ch from comment #30)
> How I best test this? Just check out the branch and build it or apply it
> somehow to the mesa branch I have here from bisecting?

wget 'https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1852.patch' and
store it in /etc/portage/patches/media-libs/mesa/

Then just rebuild (with portage) a version of Mesa that is known to have the
bug.


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