Before updating the display from the console's shadow buffer, the dirty worker now waits for vblank. This allows several screen updates to pile up and acts as a rate limiter. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/drm_fb_helper.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index a7ba5b4902d6..017e2f6bd1b9 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -402,8 +402,20 @@ static void drm_fb_helper_dirty_work(struct work_struct *work) dirty_work); struct drm_clip_rect *clip = &helper->dirty_clip; struct drm_clip_rect clip_copy; + struct drm_crtc *crtc; unsigned long flags; void *vaddr; + int ret; + + /* rate-limit update frequency */ + mutex_lock(&helper->lock); + crtc = helper->client.modesets[0].crtc; + ret = drm_crtc_vblank_get(crtc); + if (!ret) { + drm_crtc_wait_one_vblank(crtc); + drm_crtc_vblank_put(crtc); + } + mutex_unlock(&helper->lock); spin_lock_irqsave(&helper->dirty_lock, flags); clip_copy = *clip; -- 2.23.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel