[Bug 111077] link_shader and deserialize_glsl_program suddenly consume huge amount of RAM

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Comment # 28 on bug 111077 from
I had deleted the cache already so I doubt this is the problem. I tried pulling
all the shaders and trying to make a small console app just compiling them but
so far no luck. I guess I need to check out the culprit commit to better narrow
down what I need in the console app to show the problem.


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