[Bug 109389] memory leak in `amdgpu_bo_create()`

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Comment # 4 on bug 109389 from
Created attachment 145255 [details]
Galactic Civilizations III memleak log without DXVK

As far as I'm understanding the logs that I've gotten, this memory leak does
still occur with Linux 5.2.11-arch1-1-ARCH and Mesa 1.9.15.

In my case, it is most prevalent when a Direct3D game is launched with the use
of Wine accompanied by the DXVK translation layer that converts the D3D calls
to Vulkan - just going to a game's main menu can eat up large amounts of
memory, which are then never freed, not even as the game is closed, until
caches are manually dropped with a command.

However, this seems to also occur to a much smaller extent with DXVK turned
off; I attach a bcc memleak log that showcases the issue with the use of
Galactic Civilizations III v3.9, as the smaller amounts of memory leaked when
DXVK is not in use make tracing the exact call that permanently leaked memory
easier - if I'm not anyhow mistaken, that would make it the one that leaked
68550656 bytes in this log.


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