[Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega

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Comment # 22 on bug 104602 from
Connor, the hardware manages the scratch buffer alloc/dealloc. You don't have
to allocate more than one.

The problem with Civ VI is that VGPR indexing has never been properly
implemented for gfx9 in LLVM.


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