Re: Include request for reset-rework branch v4

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2012/5/3 Christian König <deathsimple@xxxxxxxxxxx>:
> On 03.05.2012 19:20, Alex Deucher wrote:
>>
>> 2012/5/3 Jerome Glisse<j.glisse@xxxxxxxxx>:
>>>
>>> On Thu, May 3, 2012 at 12:39 PM, Christian König
>>> <deathsimple@xxxxxxxxxxx>  wrote:
>>>>
>>>> On 03.05.2012 18:32, Jerome Glisse wrote:
>>>>>
>>>>> On Thu, May 3, 2012 at 4:19 AM, Christian
>>>>> König<deathsimple@xxxxxxxxxxx>
>>>>>  wrote:
>>>>>>
>>>>>> On 02.05.2012 18:01, Jerome Glisse wrote:
>>>>>>>
>>>>>>> On Wed, May 2, 2012 at 9:11 AM, Christian
>>>>>>> König<deathsimple@xxxxxxxxxxx>
>>>>>>>  wrote:
>>>>>>>>
>>>>>>>> Hi Dave,
>>>>>>>>
>>>>>>>> there still seems to be the need for some further discussion about
>>>>>>>> the
>>>>>>>> SA
>>>>>>>> code,
>>>>>>>> so I again split that out of the patchset and tested the result a
>>>>>>>> bit.
>>>>>>>>
>>>>>>>> Most of the stuff still works fine without those offending changes,
>>>>>>>> so
>>>>>>>> to
>>>>>>>> avoid
>>>>>>>> mailing around unrelated and already reviewed patches, I request the
>>>>>>>> include
>>>>>>>> the following 17 patches into drm-next.
>>>>>>>>
>>>>>>>> If you prefer to merge they are also available from
>>>>>>>> git://people.freedesktop.org/~deathsimple/linux branch reset-rework.
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> Christian.
>>>>>>>>
>>>>>>> I am ok with this 17 patchset, i just sent 3 patch on top of those 17
>>>>>>> that
>>>>>>> bring back some other of the previous cleanup.
>>>>>>
>>>>>> At least for now those three are NAK, cause I just realized we need to
>>>>>> put
>>>>>> those on top of a more sophisticated fence implementation.
>>>>>>
>>>>>> Your idea of not using a list, but 64 bit sequences instead actually
>>>>>> sounds
>>>>>> quite nifty to me. Going to hack something together in the next couple
>>>>>> of
>>>>>> hours.
>>>>>>
>>>>>> Christian.
>>>>>
>>>>> Btw you said that you are having issue when using multiple ring, it
>>>>> comes to my attention that you never sync with the GFX ring (unless
>>>>> asked by userspace) that's wrong, before scheduling on another ring
>>>>> than GFX index you need to emit semaphore to make the ring wait for
>>>>> the last emited fence on the GFX ring because of ttm. What might
>>>>> happen is that ttm scheduled bo move on the GFX ring and that the ring
>>>>> you work on start using those bo at there soon to be GPU offset while
>>>>> the bo data is not there yet.
>>>>
>>>> Yeah, already stumbled over that but IIRC Alex already solved that
>>>> issue..
>>>>
>>>>
>>>> We set the sync_obj to the fence of the move operation, so when there is
>>>> a
>>>> move operation in progress we sync to it correctly (at least I hope so).
>>>>
>>>> Christian.
>>>>
>>> Looking at code doesn't seems ok, yes you use the fence from the move
>>> operation but you only emit wait if userspace ask for it, that's
>>> wrong.
>>>
>>> if (!(p->relocs[i].flags&  RADEON_RELOC_DONT_SYNC)) {
>>>
>> The default is to sync all the rings.  We only skip the sync if the
>> _DONT_ sync flag is set.
>
> Yeah, but the _DONT_ sync flag is just an optimization, and we only want to
> not sync to things userspace has submitted.
>
>  E.g. userspace tells us that two jobs can happily run on the same bo even
> if they are both writing to it....
>
> So Jerome is completely right, userspace doesn't expect that TTM is jumping
> in between and moving the bo around, that is indeed a bug and another thing
> for the todo list.

Ah, yes, that makes sense.  I misinterpreted the original comment.

Alex
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