Comment # 74
on bug 110674
from Sylvain BERTRAND
Forcing the memory clock and voltage is not enough: the dc[en]x memory requests should be given also the highest priority in the arbiter block. I don't recall how it interacts with the dc[en]x watermarks, but they should be "disabled" or "maxed out". Basically, whatever the 3D/compute/(vcn|vce/uvd) load, the dc[en]x will always come first (due to the realtime nature of display data transmission to monitors). Oh and of course, the smu/smc should not manage the dc[en]x. Very probably, there are some smc/smu commands to do that. If the GPU did not crash with dpm disabled as a whole, the proper way to proceed would be to start from there and step by step add dpm features and see when it starts crashing. It's not a small task since dpm code paths may be scattered all over the code.
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