> Seems like almost 4GB executable > buffer should be enough for anyone(TM). (TM) indeed. For stats, Panfrost right now uses a single 16MB shader buffer per context and never reallocates. I have never seen it run out of space, not even once on a conformance test. Mali shader binaries are small (a HUGE shader would be several kilobytes!!!) so... honestly if you're doing more than 32MB executable that's super raising eyebrows. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel