On 07/16, Daniel Vetter wrote: > On Fri, Jul 12, 2019 at 12:14:49AM -0300, Rodrigo Siqueira wrote: > > On 07/11, Daniel Vetter wrote: > > > On Tue, Jun 25, 2019 at 10:38:31PM -0300, Rodrigo Siqueira wrote: > > > > The compute_crc() function is responsible for calculating the > > > > framebuffer CRC value; due to the XRGB format, this function has to > > > > ignore the alpha channel during the CRC computation. Therefore, > > > > compute_crc() set zero to the alpha channel directly in the input > > > > framebuffer, which is not a problem since this function receives a copy > > > > of the original buffer. However, if we want to use this function in a > > > > context without a buffer copy, it will change the initial value. This > > > > patch makes compute_crc() calculate the CRC value without modifying the > > > > input framebuffer. > > > > > > Uh why? For writeback we're writing the output too, so we can write > > > whatever we want to into the alpha channel. For writeback we should never > > > accept a pixel format where alpha actually matters, that doesn't make > > > sense. You can't see through a real screen either, they are all opaque :-) > > > -Daniel > > > > Hmmm, > > > > I see your point and I agree, but even though we can write whatever we > > want in the output, don’t you think that is weird to change the > > framebuffer value in the compute_crc() function? > > Not sure what you mean here ... ? From a quick look the memset only sets > our temporary buffer, so we're not changing the input framebuffer here. > And we have to somehow get rid of the X bits, since there's no alpha > value. For CRC computation, all we need is some value which is the same > for every frame (so that the CRC stays constant for the same visible > output). For writeback we could write whatever we want (which includes > whatever is there already). But there's no guarantee and definitely no > expectation that the X bits survive. Writing 0 is imo the most reasonable > thing to do. I'm not even sure whether modern gpus can still do channel > masking (i.e. only write out specific channels, instead of the entire > color). That was a "feature" of bitop blitters of the 80s/90s :-) > -Daniel Ahhh, now I can see that my mindset was in the 90s :) Thanks > > > > Thanks > > > > > > > > > > Signed-off-by: Rodrigo Siqueira <rodrigosiqueiramelo@xxxxxxxxx> > > > > --- > > > > drivers/gpu/drm/vkms/vkms_composer.c | 31 +++++++++++++++++----------- > > > > 1 file changed, 19 insertions(+), 12 deletions(-) > > > > > > > > diff --git a/drivers/gpu/drm/vkms/vkms_composer.c b/drivers/gpu/drm/vkms/vkms_composer.c > > > > index 51a270514219..8126aa0f968f 100644 > > > > --- a/drivers/gpu/drm/vkms/vkms_composer.c > > > > +++ b/drivers/gpu/drm/vkms/vkms_composer.c > > > > @@ -6,33 +6,40 @@ > > > > #include <drm/drm_atomic_helper.h> > > > > #include <drm/drm_gem_framebuffer_helper.h> > > > > > > > > +static u32 get_pixel_from_buffer(int x, int y, const u8 *buffer, > > > > + const struct vkms_composer *composer) > > > > +{ > > > > + int src_offset = composer->offset + (y * composer->pitch) > > > > + + (x * composer->cpp); > > > > + > > > > + return *(u32 *)&buffer[src_offset]; > > > > +} > > > > + > > > > /** > > > > * compute_crc - Compute CRC value on output frame > > > > * > > > > - * @vaddr_out: address to final framebuffer > > > > + * @vaddr: address to final framebuffer > > > > * @composer: framebuffer's metadata > > > > * > > > > * returns CRC value computed using crc32 on the visible portion of > > > > * the final framebuffer at vaddr_out > > > > */ > > > > -static uint32_t compute_crc(void *vaddr_out, struct vkms_composer *composer) > > > > +static uint32_t compute_crc(const u8 *vaddr, > > > > + const struct vkms_composer *composer) > > > > { > > > > - int i, j, src_offset; > > > > + int x, y; > > > > int x_src = composer->src.x1 >> 16; > > > > int y_src = composer->src.y1 >> 16; > > > > int h_src = drm_rect_height(&composer->src) >> 16; > > > > int w_src = drm_rect_width(&composer->src) >> 16; > > > > - u32 crc = 0; > > > > + u32 crc = 0, pixel = 0; > > > > > > > > - for (i = y_src; i < y_src + h_src; ++i) { > > > > - for (j = x_src; j < x_src + w_src; ++j) { > > > > - src_offset = composer->offset > > > > - + (i * composer->pitch) > > > > - + (j * composer->cpp); > > > > + for (y = y_src; y < y_src + h_src; ++y) { > > > > + for (x = x_src; x < x_src + w_src; ++x) { > > > > /* XRGB format ignores Alpha channel */ > > > > - memset(vaddr_out + src_offset + 24, 0, 8); > > > > - crc = crc32_le(crc, vaddr_out + src_offset, > > > > - sizeof(u32)); > > > > + pixel = get_pixel_from_buffer(x, y, vaddr, composer); > > > > + bitmap_clear((void *)&pixel, 0, 8); > > > > + crc = crc32_le(crc, (void *)&pixel, sizeof(u32)); > > > > } > > > > } > > > > > > > > -- > > > > 2.21.0 > > > > > > -- > > > Daniel Vetter > > > Software Engineer, Intel Corporation > > > http://blog.ffwll.ch > > > > -- > > Rodrigo Siqueira > > https://siqueira.tech > > > > > _______________________________________________ > > dri-devel mailing list > > dri-devel@xxxxxxxxxxxxxxxxxxxxx > > https://lists.freedesktop.org/mailman/listinfo/dri-devel > > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch -- Rodrigo Siqueira https://siqueira.tech
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