Comment # 12
on bug 110783
from Gert Wollny
I might add that the DIV is lowered in glsl to RCP+MUL before it is translated to TGSI, so no need for it there. When I look at the bicubic shader with the offending opcodes, I have to say that using DIV there is a bit lazy, because the DIVs act on constants or uniforms or combinations of these, and it would probably be better to pass them reciprocal value in (I just don't know (yet) where the constants are actually passed in to change this). Anyway, since there is already a CAP for TEX_LZ I was able to create a simple fix: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1084
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