[Bug 109524] "Invalid glsl version in shading_language_version()" when trying to run directX games using wine

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Bug ID 109524
Summary "Invalid glsl version in shading_language_version()" when trying to run directX games using wine
Product Mesa
Version 18.2
Hardware x86 (IA32)
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/R100
Assignee dri-devel@lists.freedesktop.org
Reporter laszlo.erdoes@freenet.de
QA Contact dri-devel@lists.freedesktop.org

When I try running any software in wine that uses direct3D, I get the following
message and an app crash:

Mesa 18.2.8 implementation error: Invalid GLSL version in
shading_language_version()
Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa
wine: Unhandled page fault on read access to 0x00000000 at address 0xb7bf1440
(thread 0009), starting debugger...

I'm using an R100 GPU. The problem wasn't present in some earlier versions of
Mesa, I believe it still worked in some 17.x version.


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