Bug ID | 109524 |
---|---|
Summary | "Invalid glsl version in shading_language_version()" when trying to run directX games using wine |
Product | Mesa |
Version | 18.2 |
Hardware | x86 (IA32) |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/DRI/R100 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | laszlo.erdoes@freenet.de |
QA Contact | dri-devel@lists.freedesktop.org |
When I try running any software in wine that uses direct3D, I get the following message and an app crash: Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version() Please report at https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa wine: Unhandled page fault on read access to 0x00000000 at address 0xb7bf1440 (thread 0009), starting debugger... I'm using an R100 GPU. The problem wasn't present in some earlier versions of Mesa, I believe it still worked in some 17.x version.
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