Hi On Tue, Mar 27, 2012 at 5:59 PM, Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> wrote: > On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote: >> It needs some more work in the VTE layer and on the UI but it's >> I had several issues while writing it but most of them are fixed. One >> thing I remember is a performance >> issue running it on my Intel Atom N450. With 80x24 it works barely >> fine, but more glyphs per frame are are not >> possible. I currently use one texture for every glyph I draw, that is, >> one screen-update >> draws 80x24 = 1920 textures. > > So you have a separate texture for each glyph? Doesn't sound very > efficient. Did you try to use a texture atlas instead? Drawing a 80x24 screen with just a single glyph has the same effect even though this uses just a single texture which is drawn 1920 times. So a texture-atlas does not help here. Any other ideas? I will give pango-cairo a shot and see how well it performs. At least this runs smooth with libvte inside X here. > -- > Ville Syrjälä > Intel OTC Thanks David _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel