On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote: > It needs some more work in the VTE layer and on the UI but it's > I had several issues while writing it but most of them are fixed. One > thing I remember is a performance > issue running it on my Intel Atom N450. With 80x24 it works barely > fine, but more glyphs per frame are are not > possible. I currently use one texture for every glyph I draw, that is, > one screen-update > draws 80x24 = 1920 textures. So you have a separate texture for each glyph? Doesn't sound very efficient. Did you try to use a texture atlas instead? -- Ville Syrjälä Intel OTC _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel