On Mon, 3 Dec 2018 at 22:24, Eric Anholt <eric@xxxxxxxxxx> wrote: > > Right now, userspace doesn't do any L2T writes, but we should lay out > our expectations for how it works. > > v2: Explicitly mention the VCD cache flushing requirements and that > we'll flush the other caches before each of the CLs. > > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> Reviewed-by: Dave Emett <david.emett@xxxxxxxxxxxx> > --- > include/uapi/drm/v3d_drm.h | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h > index 35c7d813c66e..ea70669d2138 100644 > --- a/include/uapi/drm/v3d_drm.h > +++ b/include/uapi/drm/v3d_drm.h > @@ -52,6 +52,14 @@ extern "C" { > * > * This asks the kernel to have the GPU execute an optional binner > * command list, and a render command list. > + * > + * The L1T, slice, L2C, L2T, and GCA caches will be flushed before > + * each CL executes. The VCD cache should be flushed (if necessary) > + * by the submitted CLs. The TLB writes are guaranteed to have been > + * flushed by the time the render done IRQ happens, which is the > + * trigger for out_sync. Any dirtying of cachelines by the job (only > + * possible using TMU writes) must be flushed by the caller using the > + * CL's cache flush commands. > */ > struct drm_v3d_submit_cl { > /* Pointer to the binner command list. > -- > 2.20.0.rc1 > _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel