Right now, userspace doesn't do any L2T writes, but we should lay out our expectations for how it works. v2: Explicitly mention the VCD cache flushing requirements and that we'll flush the other caches before each of the CLs. Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> --- include/uapi/drm/v3d_drm.h | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h index 35c7d813c66e..ea70669d2138 100644 --- a/include/uapi/drm/v3d_drm.h +++ b/include/uapi/drm/v3d_drm.h @@ -52,6 +52,14 @@ extern "C" { * * This asks the kernel to have the GPU execute an optional binner * command list, and a render command list. + * + * The L1T, slice, L2C, L2T, and GCA caches will be flushed before + * each CL executes. The VCD cache should be flushed (if necessary) + * by the submitted CLs. The TLB writes are guaranteed to have been + * flushed by the time the render done IRQ happens, which is the + * trigger for out_sync. Any dirtying of cachelines by the job (only + * possible using TMU writes) must be flushed by the caller using the + * CL's cache flush commands. */ struct drm_v3d_submit_cl { /* Pointer to the binner command list. -- 2.20.0.rc1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel