Re: [PATCH libdrm] amdgpu/test: Add illegal register and memory access test.

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On Fri, Nov 2, 2018 at 11:59 AM Grodzovsky, Andrey
<Andrey.Grodzovsky@xxxxxxx> wrote:
>
>
>
> On 11/02/2018 10:24 AM, Michel Dänzer wrote:
> > On 2018-10-31 7:33 p.m., Andrey Grodzovsky wrote:
> >> Illegal access will cause CP hang followed by job timeout and
> >> recovery kicking in.
> >> Also, disable the suite for all APU ASICs until GPU
> >> reset issues for them will be resolved and GPU reset recovery
> >> will be enabled by default.
> >>
> >> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx>
> >>
> >> [...]
> >>
> >> @@ -94,7 +119,9 @@ CU_BOOL suite_deadlock_tests_enable(void)
> >>                                           &minor_version, &device_handle))
> >>              return CU_FALSE;
> >>
> >> -    if (device_handle->info.family_id == AMDGPU_FAMILY_SI) {
> >> +    if (device_handle->info.family_id == AMDGPU_FAMILY_SI ||
> >> +                    device_handle->info.family_id == AMDGPU_FAMILY_CZ ||
> >> +                    device_handle->info.family_id == AMDGPU_FAMILY_RV) {
> >>              printf("\n\nCurrently hangs the CP on this ASIC, deadlock suite disabled\n");
> >>              enable = CU_FALSE;
> >>      }
> > Indentation is wrong here and in other places. The libdrm tree contains
> > configuration files for EditorConfig (https://editorconfig.org/); since
> > you're using Eclipse, https://github.com/ncjones/editorconfig-eclipse
> > should help.
>
> I installed the eclipse plugin.
> >
> >
> > I run amdgpu_test as part of my daily build/test script during lunch
> > break; when I came back today, I was greeted by a GFX hang of the
> > Bonaire in my development box due to this test. Please disable it for
> > all pre-GFX8 ASICs. Ideally, it should also check at runtime that GPU
> > recovery is actually enabled, as that still isn't the case by default
> > except with bleeding edge amdgpu kernel code.
> Thanks for testing - I will send a fix.
>

Have you tried enabling reset on gfx7 dGPUs?  It uses pretty much the
same sequence as gfx8 so it might just work.

Alex

> Andrey
> >
> >
>
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