The submit path in msm_gpu_submit() takes a reference to the buffer object and the iova. This should not be needed with a little bit of code rearrangement. We still keep the same semantic of a valid GPU submission holding a reference to the base object and the iova until retirement. Signed-off-by: Sharat Masetty <smasetty@xxxxxxxxxxxxxx> --- drivers/gpu/drm/msm/msm_gem_submit.c | 20 ++++++++++++++++++-- drivers/gpu/drm/msm/msm_gpu.c | 8 -------- 2 files changed, 18 insertions(+), 10 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c index fd28ace..a7c8cbc 100644 --- a/drivers/gpu/drm/msm/msm_gem_submit.c +++ b/drivers/gpu/drm/msm/msm_gem_submit.c @@ -68,9 +68,21 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev, void msm_gem_submit_free(struct msm_gem_submit *submit) { + int i; + idr_remove(&submit->ring->fence_idr, submit->out_fence_id); dma_fence_put(submit->hw_fence); + + for (i = 0; i < submit->nr_bos; i++) { + struct msm_gem_object *msm_obj = submit->bos[i].obj; + + if (submit->bos[i].flags & BO_PINNED) + msm_gem_put_iova(&msm_obj->base, submit->gpu->aspace); + + drm_gem_object_put(&msm_obj->base); + } + list_del(&submit->node); put_pid(submit->pid); msm_submitqueue_put(submit->queue); @@ -398,9 +410,13 @@ static void submit_cleanup(struct msm_gem_submit *submit) for (i = 0; i < submit->nr_bos; i++) { struct msm_gem_object *msm_obj = submit->bos[i].obj; - submit_unlock_unpin_bo(submit, i, false); + + if (submit->bos[i].flags & BO_LOCKED) { + ww_mutex_unlock(&msm_obj->resv->lock); + submit->bos[i].flags &= ~BO_LOCKED; + } + list_del_init(&msm_obj->submit_entry); - drm_gem_object_unreference(&msm_obj->base); } ww_acquire_fini(&submit->ticket); diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c index 449cc23..cd5fe49 100644 --- a/drivers/gpu/drm/msm/msm_gpu.c +++ b/drivers/gpu/drm/msm/msm_gpu.c @@ -551,8 +551,6 @@ static void retire_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit) struct msm_gem_object *msm_obj = submit->bos[i].obj; /* move to inactive: */ msm_gem_move_to_inactive(&msm_obj->base); - msm_gem_put_iova(&msm_obj->base, gpu->aspace); - drm_gem_object_put(&msm_obj->base); } pm_runtime_mark_last_busy(&gpu->pdev->dev); @@ -630,18 +628,12 @@ struct dma_fence *msm_gpu_submit(struct msm_gem_submit *submit) for (i = 0; i < submit->nr_bos; i++) { struct msm_gem_object *msm_obj = submit->bos[i].obj; - uint64_t iova; /* can't happen yet.. but when we add 2d support we'll have * to deal w/ cross-ring synchronization: */ WARN_ON(is_active(msm_obj) && (msm_obj->gpu != gpu)); - /* submit takes a reference to the bo and iova until retired: */ - drm_gem_object_get(&msm_obj->base); - msm_gem_get_iova(&msm_obj->base, - submit->gpu->aspace, &iova); - if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE) msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->hw_fence); else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ) -- 1.9.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel