What | Removed | Added |
---|---|---|
Status | ASSIGNED | RESOLVED |
Resolution | --- | FIXED |
Comment # 20
on bug 107581
from Timothy Arceri
(In reply to Benjamin Hodgetts from comment #19) > Thanks for all the work so far Timothy. No problem. Thanks for reporting the issues. I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixed a bug in the lexer that was causing some shaders to fail to compile, and I've added a workaround to another shader bug in the game that they don't currently want to work around as the Nvidia driver depends on the buggy shaders. So as of git master a couple of minutes ago No Mans Sky should run out of the box no manual environment vars required. As for the missing nebulae there is a shader failing to compile as they are missing an #endif to go with an #ifdef. This is my guess as to why its failing to display, and I've let the NMS devs know about it. If I'm correct this issue should be present even on Nvidia drivers currently. So with that I think we can now close this bug.
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