Bug ID | 107692 |
---|---|
Summary | [wine] Shadows missing in Mafia II |
Product | Mesa |
Version | 18.2 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | sa@whiz.se |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 141288 [details] radeonsi screenshot no shadows Shadows are missing in the game Mafia II, running in Wine 3.14. Attached screenshots are from a run with radeonsi (no shadows) and a comparison shot from a video clip (with shadows). Shadows are described as working with Wine 3.11 and above, but only for the Nvidia driver: https://bugs.winehq.org/show_bug.cgi?id=28251 Apitrace (236 MB): https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=0 Replaying the trace shows some shader compiler issues: 19736 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win = 48234528, attribList = {}) = 48234529 19736: warning: unsupported glXCreateWindow call 19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 19747: message: shader compiler issue 2: LLVM diagnostic (remark): <unknown>:0:0: 4 instructions in function 120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20 Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12 Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20 Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 Code Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 2: LLVM diagnostic (remark): <unknown>:0:0: 3 instructions in function 120533: message: shader compiler issue 2: LLVM diagnostic (remark): <unknown>:0:0: 2 instructions in function 141097 @0 glXDestroyWindow(dpy = 0x7d46c620, window = 48234529) 141097: warning: unsupported glXDestroyWindow call 141099 @0 glXCreateWindow(dpy = 0x7d46c620, config = 0x7b9b85c0, win = 48234562, attribList = {}) = 48234563 141099: warning: unsupported glXCreateWindow call
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